AMKitsune: I always love seeing when people mix Katia's outfits together and create 'her adventurers robes' (as I've come to calling them). As an outfit, it looks like just the sort of thing an adventure bound mage could be seen wearing in an actual elderscrolls game. Fantastic stuff.
Tahrey: heh, first pic I come to when googling for it...
Still, this is a rather more realistic, down to earth take on it rather than an overblown trying-to-be-sexy arcade character ^_^ and maybe not a getup you'd see too often. Did something similar waybackwhen in my schooldays for an art and design project, albeit Roman-based.
Tahrey: (and then whoever made Soul Caliber went and nicked my design using psychic brain powers but shortened the skirt / deepened the neckline / lengthened the hair / lightened the skin to make Sophitita...)
compaqness: @Tahrey Oh man, the Arcade D&D games were always so intense looking! Would love to get to that level of detail those games had going!
I'll admit that I was debating on whether to go with an alluring design vs. equipped adventure gear (of course,right?) but I stuck with the one I was more confident I could do better :p
Tahrey: I kinda prefer it. You can still pull off attractive or even sexy without necessarily having to take the shortcut of baring flesh if you're on your game. (...which then makes any actual striptease all the more suspenseful, as it's not just a case of kicking off a pair of sandals and undoing a single clasp holding a filigree one-piece leotard in place which was leaving very little to the imagination anyway)
And yeah, that artwork (and screen furniture, and background) is kinda "busy" isn't it. Considering it's almost certainly still only 320x200 the level of detail is amazing. Trying to decide whether it's more Genesis or SNES-like is the thing... (In reality, probably actually Neo Geo).
As demonstrated by our resident sprite animators though, it's really not much more than having a decent designer on hand who can come up with the original concept, and a spriter who can translate it well enough to fool the eye whilst it's moving around at speed... and giving them enough time to painstakingly grind their way through the creative process. Probably quite a lot of shortcuts that actually lead to the distinctive look, though...
Describe This Image As Dramatically As Possible
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Looks pretty good.
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(I was thinking more the seminal 1980s point-and-click first-person adventure thing)
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Still, this is a rather more realistic, down to earth take on it rather than an overblown trying-to-be-sexy arcade character ^_^ and maybe not a getup you'd see too often. Did something similar waybackwhen in my schooldays for an art and design project, albeit Roman-based.
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I'll admit that I was debating on whether to go with an alluring design vs. equipped adventure gear (of course,right?) but I stuck with the one I was more confident I could do better :p
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And yeah, that artwork (and screen furniture, and background) is kinda "busy" isn't it. Considering it's almost certainly still only 320x200 the level of detail is amazing. Trying to decide whether it's more Genesis or SNES-like is the thing... (In reality, probably actually Neo Geo).
As demonstrated by our resident sprite animators though, it's really not much more than having a decent designer on hand who can come up with the original concept, and a spriter who can translate it well enough to fool the eye whilst it's moving around at speed... and giving them enough time to painstakingly grind their way through the creative process. Probably quite a lot of shortcuts that actually lead to the distinctive look, though...
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