Kazerad: =O This is really good! It's impressive that you managed to keep it cartoony while still matching the style of the Skyrim textures.
Minor criticism, if you're aiming to be completely on-model: the distance between Katia's mouth and nose is supposed to be equal to (or even a little less than) the distance between her mouth and chin. I don't know what kind of system Skyrim uses for jaws and tongues, though; maybe you have to stick to the existing proportions to fit the skeleton.
Quites: Thanks for info Kaz! Actually, when it comes to modifying her mouth its only a few moves in 3d program, but if you are going to touch mesh in places that are used by Face Flexes it needs to be applied to every emotion, so it's probably easier to make them by scratch again. I'll try to match mouth with your advise. :D
strikyer: so... is it a player texturepack+mesh or something like that?
I heard there was something like that fo oblivion but I never found it, the creator's url vanished
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Minor criticism, if you're aiming to be completely on-model: the distance between Katia's mouth and nose is supposed to be equal to (or even a little less than) the distance between her mouth and chin. I don't know what kind of system Skyrim uses for jaws and tongues, though; maybe you have to stick to the existing proportions to fit the skeleton.
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I heard there was something like that fo oblivion but I never found it, the creator's url vanished
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