Toxic: Re-worked inventory system. Also shows what the description boxes will look like and how they will display stats of items.
The maximum amount of items that can be carried in the inventory bar are 9, however this will be changed after the beta. Additionally, There are slots for helmets, cuirass', greaves, boots, gauntlets, and an outfit. Plus 3 accessory slots and 3 quest item slots (Accessories are things like enchanted rings or amulets, and quest items are special items that cannot be removed until the quest is completed).
For items, the rarity system is as follows:
*Common
*Uncommon
*Rare
*Ultra Rare
*Legendary
*Mythic
Originally this list excluded the "Mythic" category, however I wanted a rarity difference between Ebony and Daedric items and this seemed to work the best.
The original in-game screenshot came out blurry, so this was the alternative. Requests, recommendations, and constructive criticism are appreciated.
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The maximum amount of items that can be carried in the inventory bar are 9, however this will be changed after the beta. Additionally, There are slots for helmets, cuirass', greaves, boots, gauntlets, and an outfit. Plus 3 accessory slots and 3 quest item slots (Accessories are things like enchanted rings or amulets, and quest items are special items that cannot be removed until the quest is completed).
For items, the rarity system is as follows:
*Common
*Uncommon
*Rare
*Ultra Rare
*Legendary
*Mythic
Originally this list excluded the "Mythic" category, however I wanted a rarity difference between Ebony and Daedric items and this seemed to work the best.
The original in-game screenshot came out blurry, so this was the alternative. Requests, recommendations, and constructive criticism are appreciated.
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