Toxic: I made a Prequel flash! I was going to upload it here on the booru but it exceeds the max upload size, so I don't know about that. I made a video for it after I realized that putting it here was a no no just to give everyone an example. Unfortunately the video is pretty poor quality but I do plan to invest in better software. Anyway, there's a game. If I never figure out how to get it here then I'll make a download link.
Toxic: @Rick2tails: Ik it's not much of anything, I just made it so that I'd feel productive. It's a little upsetting that so much time is being wasted trying to transfer 3 months of work onto an entirely different platform.
Toxic: @Sashimi: I'm still working on it, I just encountered a lot of issues that required it to be moved to an actual engine like Unity. Currently I'm still trying to understand Unity a little better so I can move it there.
AMKitsune: Nice little runner(?) game here.
One thing though if I may. While the beginning of the game is fine, as it speeds up, the framerate of 24fps can make the obstacle movement feel choppy and harder to react to than it otherwise could be. Now, I don't know whether in this case the framerate is limited by the game engine you're using of by flash's performance, but for reaction based games like this, generally speaking the higher the achievable framerate, the better. 60's generally considered the ideal 'goal' for game fps, but even 30 (an increase of 6) would probably yield some noticeable difference. Just a little something to consider for next time.
Toxic: @Sashimi: To answer 3 things at onc: yes, those are tumnlespiders. No, I didn't make the music, I wish I could make music that good; it was made by SiAsInSilence. And the fps is probably limited because I made this game on Scratch to prove a point to someone. If I tried to increase fps, the game would probably expload.
Glandziu: @Toxic:
You glorious man, this is beautiful piece of virtual craftsmanship. Can't wait to see the "Prequel or Making a Cat cry: the Game" game come out
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You can still see the video here, if you don't want to play it:
https://www.youtube.com/watch?v=sxJhW7e_GUs&t=2s
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One thing though if I may. While the beginning of the game is fine, as it speeds up, the framerate of 24fps can make the obstacle movement feel choppy and harder to react to than it otherwise could be. Now, I don't know whether in this case the framerate is limited by the game engine you're using of by flash's performance, but for reaction based games like this, generally speaking the higher the achievable framerate, the better. 60's generally considered the ideal 'goal' for game fps, but even 30 (an increase of 6) would probably yield some noticeable difference. Just a little something to consider for next time.
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You glorious man, this is beautiful piece of virtual craftsmanship. Can't wait to see the "Prequel or Making a Cat cry: the Game" game come out