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Zerorganic: i hope you like it c:. you can see the model here: https://sketchfab.com/3d-models/prequel-or-making-a-cat-cry-diorama-ruins-4b5f12723585476083b0ea7771692e21.

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semiafro007: that´s something I would print in 3D, you made a great job

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Skybolt06: bro that's sick, it also looks like it took a lot of time and effort, you did an awesome job

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Zargothrax: This is pretty awesome!

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Zerorganic: Naaaw c:. Thanks to all! I’m glad you like it c:. And ye... not gonna lie. It took a big chunk of time. I actually modeled the landscape and ruins in one day in a 14 hour long workflow xD. Had to learn first how to model all of this so I’m glad it paid off c:

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AMKitsune: @Zerorganic: I'd say the time spent was well worth it. No just for this image alone, but for the fact that you now know how to do something new, and can apply that knowledge in future projects!

Now I can't help but imagine how this scene would look with a more cinematic camera angle, and cell shading.

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Zerorganic: cell shading was actually planned but there were complications. There are two variations for how you can pull chell shading off. The first one is the use of in-software shaders. The other one is to duplicate all elements in the model, make the copy sligtly larger, use the backfaces and put a black texture with back face culling onto it so the models will have black outlines (if i did understand it right, maybe im wrong). Id have to use the second method because the site i did upload the model to doesent allow software shaders. Problem is... i learned about this too late. And the way how i made this model made it a pain in the ass to apply that.. so i just didnt.

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CheydinhalWell: Nirn never looked sharper (except maybe in Morrowind)!