Fralex: @Arcsome: The main idea I was building around was that pawns have no choice but to keep moving forward, unless they take the opportunity to act against another piece. Also, they can become something better when they reach the end of the board.
Fralex: @Tahrey: I was imagining them as other pawns. If I'd had time, I might've included ASOTIL as a knight or something. With the angry eyebrows drawn on his horse.
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