DAEDRIC FUN TIP:
Brevity is the soul of wit. In essence, make anything the comes from your whelpling fingers be succinct, and that you don't overstay your welcome. Writing for too long can...

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Uploader RedRuin,
Tags artist:RedRuin chiaroscuro green_eyes Khajiit traditional_clothing
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RedRuin: Uncanny Valley cat: not gray edition
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BadReligion: Pointless description:
These dark clouds gonna cover clear sky, and Katia is looking in the opposite direction, which can mean she don't know about incoming dangerous, but this pose can tell she is waiting for something/someone, perhaps she don't know for what/who exactly.
About face... is different, is ...experienced? Looks like she feel that "something" is coming.
And long hairs, they shows us that it had been a long time after Prequel and she perhaps settled down in this farm.

What exactly is "Uncanny Valley"? Google is helpful as always. (at all)
Program used? (for what I'm askin'? I don't get even Paint ._.)

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Geravind: Nice!
It looks like the storm is coming.

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AMKitsune: @BadReligion: The 'uncanny valley' is a phenomenon where if you a graph of how 'human like' something is (or in this case, just how realistic it looks) compared to how relate-able/believable you find it. Near the 'realistic' end of the graph, at the part just before where something is so lifelike that it's believable, there's a massive dip in how much people like things that look 'almost believable' but not quite. This is usually experienced when you see a 'near perfect' CG model or a drawing or painting that's almost perfect but maybe has one or two aspects that are off just enough to prevent you fully believing in what you're seeing.

In this example, Mr Incredible is clearly meant to look like more of a cartoon character than an actual human. That's why so many people are at ease with his design. the characters from the Polar Express however, while quite well done, aren't quite perfect enough to be fully accepted as being believable humans (in your minds subconscious).

Honestly, I don't think this image is anywhere near the uncanny valley. It's a great picture but makes little to no effort at being '100% believable and realistic'. If it were rendered in a more photorealistic style as opposed to as a painting then yeh, that could potentially be uncanny valley material. As it is though, it's a really nice, stylised painting that your brain can easily interpret as such.

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RedRuin: @BadReligion: I was using the latest version of Photoshop when I made this.

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ThatGuyWithAKhajiitWaifu: @BadReligion: It would be before prequel, as she grew up on a farm, she might not want to return to that life.
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BadReligion: @ThatGuyWithAKhajiitWaifu: She can't grow up hair again? Ok, no more questions.
I'm reminding that sentence she "grew up in a castle on the middle of desert", but I'm not sure about that.
Anyway in childhood she used to have two braids, but nevermind, you can always change hairstyle.

May just RedR tell us.
@RedRuin: May my laziness be cursed, I'm quite sure I won't even try. (and your picture is nice motivation)

@AMKitsune: Hooray! My long tongue is finally useful! (picture in a message)

These ears aren't too close to eyes?

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Arcsome: @ThatGuyWithAKhajiitWaifu: wait she is from hammer fell, which is like a desert I think. So how can this farm be so beautiful.

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Pepsidude: @Arcsome: Alternate story where Katia grows up in the American Midwest? :p

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Bluedragon: City Folks just don't get it.
FarmersOnly.com

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Tahrey: Storm's-a-comin' in, ayup. Whaa d'ya think a'm ploughin' this here otherwaas perfickly good crop a' <HUMAN CORN> back inter th' mud, la'k?

(that IS the handle of a draft plough, yes?)

And you can still farm in the desert. You either have to make sure to time your work to what rains actually come, or adapt what you farm to the climate. There's still plenty of people who live on and make a living from the land in arid areas. Hammerfell would never have been settled otherwise.

Very nicely painted, this, and not at all uncanny (the valley only really applies to CG renderings, robots/sculptures, and hyperreal paintings or edits of photographs where something isn't quite right any more, anyway). It's less than a lack of empathy or an inability to suspend disbelief, it can actually end up weirding people out and making them not want to watch the film/show or be around the robot/statue any more. It's why shop mannequins are so creepy and why they tend, of late, to be more abstract rather than fully featured with painted faces. Coming across something that's nearly-but-not-quite human spooks us and sets us on edge, and is arguably part of why we can have an instinctive gut response to someone with serious disfigurement even though our conscious mind is howling at the subconscious to shut the hell up already. Some evolutionary thing, maybe meant to stop us mating with Neanderthals or something, or to do with aliens, who knows.

tl;dr, if you can't make something look sufficiently realistic, back off and make it more deliberately stylised instead (but don't go too far THAT way either). It's a lesson Pixar learned a while before Dreamworks did (and most animéka did before either of them), and a lot of children's TV artists (esp those who work with 3D) have yet to realise...

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Tahrey: ((The only thing I'm wondering, though - is that her hair, or a yellow shawl? It seems a different colour from her face, but not her ears)