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AMKitsune: They both look good for different situations. The first set looks as though it would be found under bright sunlight, whereas the second looks more like she's in a more shaded area (like next to a tall building or in a forest.)
It's impossible to really say which would work the best for general use without knowing the context. What sorts of colour pallets are you planning on using for environments and other characters? How do both of these sets of Katias look in one of those environments?
Toxic: @AMKitsune: I'm more of showing these textures as a reference to how the entire game would be textured. For example, if I use original, the entire game would be colored and shaded to match the original's color. If I use the recolor, the entire game and environment would be colored accordingly.
AMKitsune: @Toxic: Ok, I get it now.
In that case, I'd vote for the realistic style with a caveat. Desaturated Katia still looks like she only in partial light. Perhaps see how she looks with a little desaturation, but significantly less darkening? The darkening doesn't make her look any more realistically lit to me, just darker.
Then again, this all depends on how much colour variety the environment is going to have. If areas are going to be pretty monotone, the original style might be better. If there's going to be a good amount of variety though, the more subdued, detailed look could work better.
Style wise, would I be right in saying that this is kind of like comparing the bright, cartoony style of the excelsior update to the more subdued, painterly style of the infiltrate update?
Toxic: @Sashimi: It's back and it's gonna be better. I spent some time learning new things and have since assembled a small group to help me make this game.
Toryu-Mau: ... Looks like a nice compromise has been made between dark and gritty with pop and pretty. >):^]
The former was a bit too dark to be comfortable on the eye, so this is good to see. c^:(<
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It's impossible to really say which would work the best for general use without knowing the context. What sorts of colour pallets are you planning on using for environments and other characters? How do both of these sets of Katias look in one of those environments?
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For example,
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In that case, I'd vote for the realistic style with a caveat. Desaturated Katia still looks like she only in partial light. Perhaps see how she looks with a little desaturation, but significantly less darkening? The darkening doesn't make her look any more realistically lit to me, just darker.
Then again, this all depends on how much colour variety the environment is going to have. If areas are going to be pretty monotone, the original style might be better. If there's going to be a good amount of variety though, the more subdued, detailed look could work better.
Style wise, would I be right in saying that this is kind of like comparing the bright, cartoony style of the excelsior update to the more subdued, painterly style of the infiltrate update?
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Following your advice, realistic V2 has been created and will be used rather than the "realistic" shown above.
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The former was a bit too dark to be comfortable on the eye, so this is good to see. c^:(<
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