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Uploader Makkon,
Tags 3D artist:Makkon Chapel_of_Akatosh chiaroscuro
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Makkon: been going through some old files and projects and came across the chapel model I made for the Infiltrate update. The model was built (not to scale) in Maya, and imported and rendered in Unreal Engine 4. It's using some out of the box Distance Field Ambient Occlusion and Light Propagation Volumes because I didn't know how to bake lighting back then. The model was later painted over in photoshop and compressed to look like pixel art. The model has no ceiling, window frames, or front door/wall. These are some other lighting scenarios to show it off.

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AMKitsune: I typically understand everything after the "photoshop" part. Everything before that is still 3d modelling magic to me .
It's still amazing to see how much work goes into these things. I never even considered that 3d rendering was a part of the production process for that update.

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DarthVader: You did really good! It’s amazing!

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Filthypaladin: Whoa, I didn't even realize any of this! I have SO much more appreciation for those updates!

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Zargothrax: This is amazing!

Also, this chapel was burnt down not long after the events of Prequel (and DURING the events of Prequel as well)... so impeccable timing, considering the recent tragedy with the Notre Dame.

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Tabby_Catface: NAF. Impressively perfect work. Wow.
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Stankbringer: THAT IS FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFRRRRRRRRRRRRRRRRRRRRRIIIIIIIIIIIIIIIIIICCCCCCCCCCKKING... amazeballs