Sashimi: Let's try this again. Here we have a another front version of the Rajirra daki that I commissioned Guoh for. AMKitsune colored it to match the other version. I think he did a fantastic job BTW. Now there was another colored version by another artist, but it was taken down upon his request.
The reason it was removed has to do with some unpleasant comments that were made I understand that.constructive criticism can be helpful, but it should be done in a tactful manner. People need to realize the damage that harshly negative remarks can do to ones confidence. A piece of art doesn't have to be technically accurate to be beautiful or admired. So please, be respectful and mindful of what is written, as words can cut deep.
This is supposed to be about fun and enjoyment. Thank you.
Sashimi: @LuminosityXVII: I had planned on a second daki from the same artist, one in which she was wearing a nightgown, but unfortunately those plans were shelved.
Sashimi: @CandyDragon: Yep, should've picked that one first I guess. But I really did want one with her in her normal attire, so I'm happy I was able to get this at least.
Sashimi: I should commission a small scale version just so I can see what it would have looked like, but then again, it might make me feel worse about not having the full size version.
Sashimi: @LuminosityXVII: Oh no, I was willing to spend the $$$$. Making the first one proved to be much more taxing then originally anticipated, so the artist declined. They really are a huge pic to work with and it hampered his workflow excessively, so I can sympathize, but it's a bummer to be sure. I even offered to pay considerably more for the second one but to no avail.
I can sympathize, though. I once did a commission for a piece designed to be printed as a movie-sized poster, and I had to learn entirely new techniques for getting large swaths of lineart drawn in one stroke--because about a quarter of the way through, it got to be that literally every brush stroke caused my computer to hang for anywhere from 15 to 45 seconds.
Sashimi: @LuminosityXVII: I am toying with another concept though. Having the pics made small scale and enlarge them using resizing software. But I'm not positive if it would work on such a large scale, or if I can even get another set of daki pics made.
LuminosityXVII: Sadly, blowing artwork up to a larger size generally results in a print looking something like this; you may be aware already, but increasing scale means the software has to fill in pixels that didn't exist before and rearrange the ones that did, and it sure as heck is anything but perfect at that--so you wind up with blurry lines, and you can see the pixelation on the actual, physical print.
You could look into it, but in all likelihood we'll need another solution.
I propose we make Bitcoin miners give back their GPUs. They were meant for this kind of large-canvas work, dammit.
Sashimi: @LuminosityXVII: Have you tried "Perfect resize" yet? It sounds like a pretty good program for increasing images, and perhaps there are better ones on the market now. But ultimately, even if it's not %100, I'd take something over nothing.
CandyDragon: @Sashimi: Well the only thing you can really do is to turn your image into a vector and scale it up that way, since vector graphics are infinitely scalable.
LuminosityXVII: Actually, I just checked and there are some auto-vectorization services online that seem to work pretty well, though the good quality ones all seem to require payment to download the result.
CandyDragon: @LuminosityXVII: This is true, and the reason I know is because I've had to use them a few times for a graphic design class...
I think Illustrator worked pretty well for turning bitmaps into vectors.
But I haven't touched photoshop-Adobe programs in a long time. Mostly because $$$$$$$$
LuminosityXVII: @CandyDragon: Yeah. I loved using Photoshop and Illustrator as a student; we actually got free temporary copies at the time. One of these days I’ll get a hold of them again...
Sashimi: @Radian: Well, this was just a poor edit I made on a downsized version of the daki. I'd go ahead and do it with the full sized image but I'm not skilled enough to attempt it yet, and I'm working with pretty crude tools. I need someone who really knows what they're doing when it comes to drawing.
Sashimi: @Radian: Yeah, my edit is basically just to show one possible idea of what I'm looking for. The main pic isn't what needs resizing, I have that in full scale already. But there was supposed to be another version from this same artist which involved Raj in a nightgown. Unfortunately those plans fell through due to technical difficulties regarding the full scale pic size. I was hoping maybe he'd be willing to make a small scale version that could be enlarged afterwards, but that plan is also in doubt. So now the next option would be if I can find someone to edit my full size pic into something similar to my edit, then all would be golden!
LuminosityXVII: Ooh ooh wait hold on, I just realized I have a computer I haven’t used in over a year that still has Photoshop & Illustrator on it! If you can wait til I get home today and dig it out, I’ll see what I can do! Maybe I’ll be able to vectorize it more professionally.
AMKitsune: If you want a vector image with truley smooth curves and sharp corners, I think you're going to have to trace it manually. Unless automatic tracing has developed features that I'm not aware of (which in fairness, is very possible), a trace is either going to to allow for smooth curves but also smooth out the corners or maintain the sharp corners but end up with jagged likes along the curves. Also, trying to trace an entire (lineart and colours) image at once doesn't seem to work out too well either. If you still want to try tracing the image programaticly, I'd suggest trying to extract the lineart so that you're just tracing black lines on a white background. Hopefully then, the trace will be able to produce a nice, pure set of lines without any unwanted 'anti-aliasing' artefacts.
I haven't vector traced in years though (and never done a particularly good job of it), so these aren't particularly well informed suggestions. Make of them what you will.
LuminosityXVII: You’re absolutely right; that’s exactly what I’ve been struggling with. I would have just resolved to trace it manually by now (not this piece but the version Sash is trying to get made), except that takes way more time than I generally have to play with.
I hadn’t tried extracting the lineart like you described, though. Livetrace does a surprisingly good job of that when set to Black & White, actually, but I’m not sure if I have a way to then get the fills by themselves. I’mma do some puzzling.
Sashimi: @LuminosityXVII: Wow, I appreciate that you're still pursuing this Lumin, but I don't want you to exhaust your spare time on something that probably won't come to pass. The most I think I can realistically hope for is to find someone who can modify the full scale image. Or just have another made by another artist.
LuminosityXVII: No worries, I’m helping cause I enjoy it. I like helping, I like the art, and I like having an excuse to mess around with my graphics software. I just probably wouldn’t have time for a full manual trace.
Still, you’re right, the most realistic solution probably is to do an edit or have it made from scratch by an artist who can do vector work.
Actually, in all honesty, anything intended for print really ought to be done as a vector in the first place.
Sashimi: Well I'm glad your enjoying it then! i know the one's I got from FN were done in vector, and I asked This artist about using vector lines as well.
Describe This Image As Dramatically As Possible
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The reason it was removed has to do with some unpleasant comments that were made I understand that.constructive criticism can be helpful, but it should be done in a tactful manner. People need to realize the damage that harshly negative remarks can do to ones confidence. A piece of art doesn't have to be technically accurate to be beautiful or admired. So please, be respectful and mindful of what is written, as words can cut deep.
This is supposed to be about fun and enjoyment. Thank you.
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I can sympathize, though. I once did a commission for a piece designed to be printed as a movie-sized poster, and I had to learn entirely new techniques for getting large swaths of lineart drawn in one stroke--because about a quarter of the way through, it got to be that literally every brush stroke caused my computer to hang for anywhere from 15 to 45 seconds.
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You could look into it, but in all likelihood we'll need another solution.
I propose we make Bitcoin miners give back their GPUs. They were meant for this kind of large-canvas work, dammit.
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...Hm. Not sure why I didn't think of that.
I mean, results from vectors converters are often pretty imperfect, but it's more than worth a shot.
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Oh dear, it's getting risque in here. >)':^/
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I think Illustrator worked pretty well for turning bitmaps into vectors.
But I haven't touched photoshop-Adobe programs in a long time. Mostly because $$$$$$$$
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Still, it might work at a higher resolution without that higher resolution needing to hit "60 second render time per brushstroke" levels.
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I haven't vector traced in years though (and never done a particularly good job of it), so these aren't particularly well informed suggestions. Make of them what you will.
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I hadn’t tried extracting the lineart like you described, though. Livetrace does a surprisingly good job of that when set to Black & White, actually, but I’m not sure if I have a way to then get the fills by themselves. I’mma do some puzzling.
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Still, you’re right, the most realistic solution probably is to do an edit or have it made from scratch by an artist who can do vector work.
Actually, in all honesty, anything intended for print really ought to be done as a vector in the first place.
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