Brevity is the soul of wit. In essence, make anything the comes from your whelpling fingers be succinct, and that you don't overstay your welcome. Writing for too long can...
This has nothing to do with the game and was just something made with leftover assets. I feel like the sigrid sprite turned out fine in every aspect except the face.
Toxic: On a game-related subject, here's a summary of events:
In short, there are a few things that prevent the game from being enjoyable. The main problem with it is the lag- I've tried workarounds for this but the major problem here is that this game is too big and has too many features for it to be a flash game. Other somewhat large problems are ease of saving and coding capabilities.
The main solution here is to change the platform that I work on. I've tried RPG maker and it's fine and all but I cannot change the theme to match Prequel's feel. I've been experimenting, and it may work in my favor to do something with Unity. If anyone has any suggestions for a new platform to make games on I'd appreciate it.
With the current situation, the game <i>could</i> be released but I don't want to present a laggy and unenjoyable game. So it would go without saying that release for any version for this game is postponed until I can get something working smoothly. Sorry if I let anyone down.
Kazerad: @Toxic: I've seen and made some pretty big Flash games! If you are running into lag, it probably means you are doing a lot of unnecessary stuff (e.g. drawing things nobody can see). A lot of times that isn't terribly difficult to fix without a complete rewrite.
SilentOrbweaver: @Toxic:
Yeah, sorry to hear that. As far as I know flash can't handle well big amount of active objects.
Now, if you want, I can see what you got in terms of code. I studied programming in university and still do on my own, used actionScript in one of my projects, maybe I can find something that will help.
Also I currently figuring out unity and overall game development process, so maybe I can help you with that too.
Toxic: @Kazerad: I figured that was my problem. But considering that this is a beta, if I do make the game larger for anything afterward I fear that if I don't break the flash into smaller levels then the lag problem will continue to grow.
Glandziu: @Toxic Unity hosts plenty of games already, and it is really easy to use, at least from personal experience. It comes with a code editor (if you haven't got any). If you plan to change the platform, I say go for Unity.
Describe This Image As Dramatically As Possible
- Reply
This has nothing to do with the game and was just something made with leftover assets. I feel like the sigrid sprite turned out fine in every aspect except the face.
- Reply
In short, there are a few things that prevent the game from being enjoyable. The main problem with it is the lag- I've tried workarounds for this but the major problem here is that this game is too big and has too many features for it to be a flash game. Other somewhat large problems are ease of saving and coding capabilities.
The main solution here is to change the platform that I work on. I've tried RPG maker and it's fine and all but I cannot change the theme to match Prequel's feel. I've been experimenting, and it may work in my favor to do something with Unity. If anyone has any suggestions for a new platform to make games on I'd appreciate it.
With the current situation, the game <i>could</i> be released but I don't want to present a laggy and unenjoyable game. So it would go without saying that release for any version for this game is postponed until I can get something working smoothly. Sorry if I let anyone down.
- Reply
- Reply
Yeah, sorry to hear that. As far as I know flash can't handle well big amount of active objects.
Now, if you want, I can see what you got in terms of code. I studied programming in university and still do on my own, used actionScript in one of my projects, maybe I can find something that will help.
Also I currently figuring out unity and overall game development process, so maybe I can help you with that too.
- Reply
- Reply
- Reply
- Reply
- Reply
- Reply