This has nothing to do with the game and was just something made with leftover assets. I feel like the sigrid sprite turned out fine in every aspect except the face.
Toxic: On a game-related subject, here's a summary of events:
In short, there are a few things that prevent the game from being enjoyable. The main problem with it is the lag- I've tried workarounds for this but the major problem here is that this game is too big and has too many features for it to be a flash game. Other somewhat large problems are ease of saving and coding capabilities.
The main solution here is to change the platform that I work on. I've tried RPG maker and it's fine and all but I cannot change the theme to match Prequel's feel. I've been experimenting, and it may work in my favor to do something with Unity. If anyone has any suggestions for a new platform to make games on I'd appreciate it.
With the current situation, the game <i>could</i> be released but I don't want to present a laggy and unenjoyable game. So it would go without saying that release for any version for this game is postponed until I can get something working smoothly. Sorry if I let anyone down.
Kazerad: @Toxic: I've seen and made some pretty big Flash games! If you are running into lag, it probably means you are doing a lot of unnecessary stuff (e.g. drawing things nobody can see). A lot of times that isn't terribly difficult to fix without a complete rewrite.
SilentOrbweaver: @Toxic:
Yeah, sorry to hear that. As far as I know flash can't handle well big amount of active objects.
Now, if you want, I can see what you got in terms of code. I studied programming in university and still do on my own, used actionScript in one of my projects, maybe I can find something that will help.
Also I currently figuring out unity and overall game development process, so maybe I can help you with that too.
Toxic: @Kazerad: I figured that was my problem. But considering that this is a beta, if I do make the game larger for anything afterward I fear that if I don't break the flash into smaller levels then the lag problem will continue to grow.
Glandziu: @Toxic Unity hosts plenty of games already, and it is really easy to use, at least from personal experience. It comes with a code editor (if you haven't got any). If you plan to change the platform, I say go for Unity.
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This has nothing to do with the game and was just something made with leftover assets. I feel like the sigrid sprite turned out fine in every aspect except the face.
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In short, there are a few things that prevent the game from being enjoyable. The main problem with it is the lag- I've tried workarounds for this but the major problem here is that this game is too big and has too many features for it to be a flash game. Other somewhat large problems are ease of saving and coding capabilities.
The main solution here is to change the platform that I work on. I've tried RPG maker and it's fine and all but I cannot change the theme to match Prequel's feel. I've been experimenting, and it may work in my favor to do something with Unity. If anyone has any suggestions for a new platform to make games on I'd appreciate it.
With the current situation, the game <i>could</i> be released but I don't want to present a laggy and unenjoyable game. So it would go without saying that release for any version for this game is postponed until I can get something working smoothly. Sorry if I let anyone down.
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Yeah, sorry to hear that. As far as I know flash can't handle well big amount of active objects.
Now, if you want, I can see what you got in terms of code. I studied programming in university and still do on my own, used actionScript in one of my projects, maybe I can find something that will help.
Also I currently figuring out unity and overall game development process, so maybe I can help you with that too.
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