DAEDRIC FUN TIP:
Mortal fiction is pathetic. Any mention of 'spoilers' will usher forth a cleansing flame.

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Uploader Toxic,
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Toxic: Improved weapon textures for the game.
*Added shortswords, maces/blunts, bows, and arrows
*Added Ebony weapons
-Remade textures for some weapons

I didn't want to directly rip off the weapons from the Elder Scrolls games, so I made differences in types and textures. Spears are the equivilent of Claymores in terms of size and reach, however Longswords are the primary melee damage dealers. The Battle Axes shown above are a sort of mix between Battle and War axes, and the Maces/Blunts have stats balanced between Maces/Blunts and War Hammers.

I kept the gold and moved them to the bottom because they will still be in game, but as more of a valuable item rather than a useful one. I don't know if it was clear when I stated before that these items will probably not be purchasable, instead just a rare find for some extra money.

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Erick_Rusht: Can a skill branch be implemented or does each object (mainly armor and weapons) only provide its own ability while it is equipped?

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Toxic: @Erick_Rusht: Actually there already is a skill branch! I guess I never uploaded a screenshot of that. There are 3 main columns; Defense, Support, and Offense.

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Erick_Rusht: although this sounds probably obvious. If the magic and / or spells are complemented, how much availability and limitation does it have? I will not ask again, if it bothers you.

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CaptainLackwit: There's not enough black on the Ebony weapons, I don't think.

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PermanentFace: Ebony in Oblivion was gold-filigreed. Not very black at all.

But what's a platinum doing here?

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Toxic: @Erick_Rusht: I don't mind the questions, I actually enjoy them because it means people are interested in the game! There will be a few types of primary spells (attack spells) That will use more magicka than other spells. There are a few limitations to magic use, such as no magicka regeneration. By default the magicka will have a max value of 100% and start at 0. More useful and powerful spells will use more magicka and potions will be semi-expensive with a moderate rarity.

@PermanentFace: I added a platinum material to add more variation to the list because without it I thought there wasn't enough material variety. Not to mention that I wanted to stray away from the Elder Scrolls mainstream of weapons (hence the spears and lack of hammers).

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MrCoopy: Much better than the first ones, although I have to say that the silver and platinum weapons look a lot alike. My idea to alleviate this would to give the platinum a blueish tinge. Just a thought, but don't think for a second that this is anything other than great work! Keep it up!

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Toxic: @MrCoopy: Your kind comment is greatly appreciated. It is a good idea though, so I'll make sure to make a change to the texture.

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WassapDude94: Ayy the "Training log" is in the wood category

or is it a branch?

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WassapDude94: Though i do have a question, you said the game will be a full representation of Katia's experience, and that there would be some side quests that wouldnt really affect the story and such afaik, but how would Glass, Ebony and Daedric weapons and stuff fit there?

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Toxic: @WassapDude94: Yea it's the training log, I thought it would be neat to implement it. As for your other question, the Glass, Ebony, and Daedric would all have high rarities and not be obtainable until later on, probably not until the player reaches a higher level. When you do get them, they should just be seen as powerful weapons, and having them will not affect the story.