DAEDRIC FUN TIP:
Challenge the rules at your own peril.

Dramatic Descriptions


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Makkon: this makes me very uncomfortable

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Makkon: We make a good team, Nick!

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Makkon: I'm trying!!!!

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Makkon: I can dig it!

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Makkon: This is pretty clever! I like the idea of it synching up around the user, and how it's being compared to camelion.

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Makkon: @NickTaken: uploaded some stuff, check it out

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Makkon: This round, used the colors from NickTaken's outfit, as well as a few similar variants.

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Makkon: @CaptainLackwit Good idea, actually! Posting that and some variants now.

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Makkon: Inspired by a few elements from NickTaken's design. Loved the wrapped feet and the rounded shawl.

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Makkon: Hey dude, I'd love to expand on this idea if it's okay with you!

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Makkon: This has my vote too

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Makkon: @MikeyTheFox not what I was getting at, but okay.

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Makkon: @tronn who says a magic head bag can't make you invisible? And who says that you can't see through it when it becomes invisible?

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Makkon: @AMKitsune that's an idea. It's like the "not my problem" field from Scott Adam's Hitchhiker's Guide. It's not that you can't physically see them, it's just that it plays a trick on your brain and makes it impossible to focus on them. Functionally invisible, but not actually invisible.

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Makkon: @CaptainLackwit I'll keep it up :)

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Makkon: Yeah, I like this a lot

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Makkon: The segmentation on the arms isn't the most functional, but it's visually interesting and would have a good place in the fashion world.

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Makkon: Simple, and pretty rad. Love the veil.

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Makkon: We are not the Dungeon Master in control of the game, ultimately we are all players controlling a single character.

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Makkon: Ah. You seemed rather committed to your comment, I assumed you were serious and took it as critique. I mean, it certainly wasn't funny, so I didn't think it was a joke. No worries, 6 pages of foot studies certainly didn't hurt.
And yes, generally feet fall pretty low on the visual hierarchy when it comes to important features that the brain recognizes.

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Makkon: If the worst feedback someone has is a hard angle on a character's left foot, I guess I'm doing okay.
Thanks everyone for the positive feedback, and the critique. :)
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