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Toxic: Quick poll: game icon. If none of these are up to your code, feel free to suggest or submit a different one.

Also keep in mind that it'll be a lot smaller on your desktop, about this size:

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Rick2tails: 4
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Vinarto: I'm torn between 3 and 4. 4 because of the lighting, which makes it look more professional. But 3 because the witch-hunter control panel is all in the mind, it's not physical, therefore it shouldn't cast light.

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Toryu-Mau: ... 4, M8. >):^]

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DOOMGUY11: I want 5
Jk 4 for me
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hypeonthemic: i prefer 3

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Jakobqasadilla: 3

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scoopski: gonna answer with 3

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AMKitsune: I'd also say 3 or 4, simply because the more recognisable the icon can be at a glance, the better.
Although it also has to be said that the icon might very well be too dark. Imagine one of these icons on a desktop along with a bunch of other programs and files. Most of the icons on my desktop are either very bright, colourful or have a balanced mix of dark and bright areas. Something so overwhelmingly dark may stand out against everything else on a person's desktop, and not in a good way. Also I measured the height of these and they seem to come out at 50px tall. I had a quick look and that seems to be a little bit larger than the closest icon size in windows.
https://www.creativefreedom.co.uk/icon-designers-blog/windows-7-icon-sizes/
If you're making your icon as an aliased pixel art thing, you might need to either remake it multiple times to best fit the different icon sizes a user could choose from, or accept that any automatic resizing done by the computer will likely make the icon look a bit shit.

So two things to take away. Be aware of luminosity compared to other desktop icons and the fact that icons have standard resolutions. Hope that helped.

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Toxic: @AMKitsune: Thanks, that was actually pretty helpful. The new ones I made are now all 256x256, 4bit for compatibility on all desktops, and significantly brighter. I also went ahead and made the border a bit smoother for the resolution and it actually came out nice I think.
So this:

Turns into this:

That's zoomed in quite a bit, so if you want to see it regularly go here.

@Vinarto: You had a good point, so I redid the shadows to seem a bit more natural. I hope this is better

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AMKitsune: @Toxic: Looking really good . One last thing I've noticed though. The background blends in with her cloak quite a bit when viewed from a distance. Perhaps shift it's hue a touch to better differentiate if from the foreground? I don't know, just a thought. See how it looks and go from there.

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OgTariq: so wait, im confused is he not working on this anymore???