Zerorganic: I love the texture this whole thing has a lot! Looks great D:. In general i think its an amazing piece! Just wish katias eyes were a bit more further appart. But you wanted to go for a more realistic approach i assume
Zerorganic: Prequel Mod project, including the title screen, the playable katia, quill and katia follower are discontinued because of lack of interest. Not on my side. Prequel is dead
Zerorganic: The body is the vanilla Skyrim model. I don't think it's worth editing and only causes trouble. All Women in Skyrim use the same body model as a basis, editing it would mean all will be running around with a katia body. I suggest to use the clothes I made for this mod. Since they use proportions i adjusted for her model
Zerorganic: should i put him into skyrim? i think katia kinda works when it comes to blending in and not sticking out too much. but he.. he is a human. it cant be more uncanny. i tried to give him a bit of skin structure but... i dont think it will work.
Zerorganic: is somebody willing to look with me into how to exactly convert blender mesh heads into for skyrim usuable nif files?
id like to put more prequel characters into skyrim
since they could also be used for all the other fan mods and remakes like skyblivion
tho im not really willing to learn from scratch how to set them up for skyrim
i learned how to use those files and how to edit them, mainly on a visual level and how to integrate them into the creation engine to work in the game
but yea. actually setting them up from scratch is uh...
im too lazy
Zerorganic: well, mainly because i want the characters to look like the actual characte.Like you see them in the comic. i try to make them not look too much out of place by baking some details into their head and body texture. Sure, it will always look out of place. Cartoonish lizards and khajiits next to realistic humans... but i rather have it this way. Just having a generic khajiit with yellow fur or a argonian with brownish scales just doesent do it for me personally.My goal is to make the modles look as close as possible to the original comic characters.
Zerorganic: Eventually. I have to admit in terms of the katia mod i mainly edited and overworked the mesh and texture stuff. All the technical details, in terms of how to set the mesh and animation data up for skyrim to use, is still part of the original mod created by Quites. Im pretty much just the modeling guy
Zerorganic: i will look into that. If i find a way to edit the files in blender without fucking all the stuff skyrim needs up, then yes. I dont really want to set everything up agin. I could use the old tool i used before switching to blender, which was made for editing meshes and keeping all the skyrim data intact.... but its very limited if it comes to the modeling stuff
Zerorganic: i worked on this model now for like a year. Mostly opening it some times to see if i still like it, if not id change it till i like it. After a month id open it again to see if i still like it... repeat. Now i feel like i come pretty close. So i did send kazerad the images of the model and asked if this is a accurate little Katia and if he approves it.... he gave me his literal 3d seal of approval :p
Zerorganic: ill also animate da caaaaats.. someday..... have ideas that are like... ideas. just that they are maybe even a little bit cool. i think. i have no idea. im ded
Zerorganic: Bokdan is actually still a hyper new artist in our fandom, or a new artist in general. I cant belive he improved that fast. Some may say its natural talent...and that might be true. But one important factor is also that he practises a lot. Everday he streams how he practices different things like loomis, shading, animation etc. In terms of effort and will power he is a person some of us (especially me) can look up to.
Zerorganic: cell shading was actually planned but there were complications. There are two variations for how you can pull chell shading off. The first one is the use of in-software shaders. The other one is to duplicate all elements in the model, make the copy sligtly larger, use the backfaces and put a black texture with back face culling onto it so the models will have black outlines (if i did understand it right, maybe im wrong). Id have to use the second method because the site i did upload the model to doesent allow software shaders. Problem is... i learned about this too late. And the way how i made this model made it a pain in the ass to apply that.. so i just didnt.
Zerorganic: Naaaw c:. Thanks to all! I’m glad you like it c:. And ye... not gonna lie. It took a big chunk of time. I actually modeled the landscape and ruins in one day in a 14 hour long workflow xD. Had to learn first how to model all of this so I’m glad it paid off c:
Zerorganic: i hope you like it c:. you can see the model here: https://sketchfab.com/3d-models/prequel-or-making-a-cat-cry-diorama-ruins-4b5f12723585476083b0ea7771692e21.
Dramatic Descriptions
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New model vs old. Quill follower is nearly done too
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id like to put more prequel characters into skyrim
since they could also be used for all the other fan mods and remakes like skyblivion
tho im not really willing to learn from scratch how to set them up for skyrim
i learned how to use those files and how to edit them, mainly on a visual level and how to integrate them into the creation engine to work in the game
but yea. actually setting them up from scratch is uh...
im too lazy
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