Toxic: @Sashimi: To answer 3 things at onc: yes, those are tumnlespiders. No, I didn't make the music, I wish I could make music that good; it was made by SiAsInSilence. And the fps is probably limited because I made this game on Scratch to prove a point to someone. If I tried to increase fps, the game would probably expload.
Toxic: @Sashimi: I'm still working on it, I just encountered a lot of issues that required it to be moved to an actual engine like Unity. Currently I'm still trying to understand Unity a little better so I can move it there.
Toxic: @Rick2tails: Ik it's not much of anything, I just made it so that I'd feel productive. It's a little upsetting that so much time is being wasted trying to transfer 3 months of work onto an entirely different platform.
Toxic: I made a Prequel flash! I was going to upload it here on the booru but it exceeds the max upload size, so I don't know about that. I made a video for it after I realized that putting it here was a no no just to give everyone an example. Unfortunately the video is pretty poor quality but I do plan to invest in better software. Anyway, there's a game. If I never figure out how to get it here then I'll make a download link.
Toxic: Also in case anybody is wondering why that says "Serving 4,363 posts" instead of 5019 like the id of this page, that is because if you count the number of images on this site then you will discover that there are in fact actually 4363 posts (including this one). Whatever happened to the other 656 posts is beyond me. They're probably in the void.
Toxic: There hasn't been a Dragon's Burn post in a while, so I thought I'd change that. This was made with some leftover assets from the unfinished game, and I threw Katia in there last minute because I felt this wasn't Prequel-related enough. At first Dink's character was an in-game sprite, but to make a textbox for him I had to enlarge it, and thus the pixelated mess that became of him.
Toxic: @Kazerad: I figured that was my problem. But considering that this is a beta, if I do make the game larger for anything afterward I fear that if I don't break the flash into smaller levels then the lag problem will continue to grow.
Toxic: On a game-related subject, here's a summary of events:
In short, there are a few things that prevent the game from being enjoyable. The main problem with it is the lag- I've tried workarounds for this but the major problem here is that this game is too big and has too many features for it to be a flash game. Other somewhat large problems are ease of saving and coding capabilities.
The main solution here is to change the platform that I work on. I've tried RPG maker and it's fine and all but I cannot change the theme to match Prequel's feel. I've been experimenting, and it may work in my favor to do something with Unity. If anyone has any suggestions for a new platform to make games on I'd appreciate it.
With the current situation, the game <i>could</i> be released but I don't want to present a laggy and unenjoyable game. So it would go without saying that release for any version for this game is postponed until I can get something working smoothly. Sorry if I let anyone down.
This has nothing to do with the game and was just something made with leftover assets. I feel like the sigrid sprite turned out fine in every aspect except the face.
Toxic: @Zepper202: The previous sprites I've shown will be used in any part of the game where you're not in combat. The sprites associated to this one will be used when the player is in a combat scene.
Toxic: @WassapDude94: Faces aside, Oblivion's not too bad of a game so far of what I've played. Once you get past the 2002 faces, it's pretty enjoyable.
Toxic: @WassapDude94: I suppose the faces could be seen as a little unsettling. But you have to remember that development for Oblivion started in 2002, and facial design has came a long way in 16 years.
Toxic: Re-worked inventory system. Also shows what the description boxes will look like and how they will display stats of items.
The maximum amount of items that can be carried in the inventory bar are 9, however this will be changed after the beta. Additionally, There are slots for helmets, cuirass', greaves, boots, gauntlets, and an outfit. Plus 3 accessory slots and 3 quest item slots (Accessories are things like enchanted rings or amulets, and quest items are special items that cannot be removed until the quest is completed).
For items, the rarity system is as follows:
*Common
*Uncommon
*Rare
*Ultra Rare
*Legendary
*Mythic
Originally this list excluded the "Mythic" category, however I wanted a rarity difference between Ebony and Daedric items and this seemed to work the best.
The original in-game screenshot came out blurry, so this was the alternative. Requests, recommendations, and constructive criticism are appreciated.
Toxic: @WassapDude94: I meant dragonborn, not the dragonborn. That was a typo on my part, my bad. As far as the Sheogorath thing, I haven't completed Oblivion yet so you probably know more than me.
Toxic: To join in on everyone else's discussion about the outcome of Prequel regarding Katia becoming the hero or the dragonborn or Sheogorath or whoever else, I honestly wouldn't mind any of these endings. I read for the style and content and will be happy with whatever Kazerad desides Katia's fate will be.
Toxic: @WassapDude94: I put one month as an estimate because I don't know the exact day. I wouldn't want to put "2 weeks before" or something and then have the comic last 3 weeks and be underestimating.
Toxic: Fun fact- I actually have never played any of the Elder Scrolls games until yesterday. Now I own all 7 of them (including Battlespire and Redguard), and have a mild addiction. After playing Oblivion I can now see that this ending might be a little inaccurate- that is if Katia is the hero of Oblivion.
And here I was making a game based off of a game I've never played. All I can say is don't be expecting strong similarities in gameplay between my game and Oblivion.
Dramatic Descriptions
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I think Gharug takes up too much space in this picture, I'll make a better one tomorrow.
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I attempted making this at a higher resolution but my laptop couldn't handle it
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I animated Quill for a little spice
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https://i.imgur.com/UmAJBm5.gifv
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You can still see the video here, if you don't want to play it:
https://www.youtube.com/watch?v=sxJhW7e_GUs&t=2s
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I dearly hope that this is related enough to not be taken down.
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In short, there are a few things that prevent the game from being enjoyable. The main problem with it is the lag- I've tried workarounds for this but the major problem here is that this game is too big and has too many features for it to be a flash game. Other somewhat large problems are ease of saving and coding capabilities.
The main solution here is to change the platform that I work on. I've tried RPG maker and it's fine and all but I cannot change the theme to match Prequel's feel. I've been experimenting, and it may work in my favor to do something with Unity. If anyone has any suggestions for a new platform to make games on I'd appreciate it.
With the current situation, the game <i>could</i> be released but I don't want to present a laggy and unenjoyable game. So it would go without saying that release for any version for this game is postponed until I can get something working smoothly. Sorry if I let anyone down.
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This has nothing to do with the game and was just something made with leftover assets. I feel like the sigrid sprite turned out fine in every aspect except the face.
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The maximum amount of items that can be carried in the inventory bar are 9, however this will be changed after the beta. Additionally, There are slots for helmets, cuirass', greaves, boots, gauntlets, and an outfit. Plus 3 accessory slots and 3 quest item slots (Accessories are things like enchanted rings or amulets, and quest items are special items that cannot be removed until the quest is completed).
For items, the rarity system is as follows:
*Common
*Uncommon
*Rare
*Ultra Rare
*Legendary
*Mythic
Originally this list excluded the "Mythic" category, however I wanted a rarity difference between Ebony and Daedric items and this seemed to work the best.
The original in-game screenshot came out blurry, so this was the alternative. Requests, recommendations, and constructive criticism are appreciated.
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You may not know this, but there is an invisible cat there. Also, not a bad drawing.
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This is the intro for the game. The version in the game will contain audio.
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And here I was making a game based off of a game I've never played. All I can say is don't be expecting strong similarities in gameplay between my game and Oblivion.