AMKitsune: @Kibermozgai: I don't know if you noticed, but putting a youtube link in the source field adds a little button below the preview image, letting you view the video right here on the page!
Also, that's some very expressive animation. Fantastic work.
AMKitsune: The composition and rendering here are simply fantastic!
I have to wonder if it was based off of any kind of reference, or if it was all just made from imagination. Either way, spectacular work.
AMKitsune: That... was... FANTASTIC! (there's a little personal bias here, but not that much.)
Fun story, art, and clever use of playing with the image borders aside, I'm impressed that you managed to cram so many individual animations into a single, large gif.
AMKitsune: From the thumbnail, I thought she found a shit ton of 'cheese'.
Eh, ammo's ok as well, I suppose...
(at least she can now turn a certain green bandit into swiss cheese.)
AMKitsune: Oooh, it took me a while to understand what's going on here, but I get it now. (I just couldn't parse the camera and camera flash in my mind for a while)
The composition and anatomy are spot on. The only thing that really hold it back in my opinion would be the lack of contrast. I understand that this is meant to be a faded of sepia photograph, but to give a quick example, the flash of the camera should probably be as bright as the 'camera' can handle (given that it would be overexposed), so no other 'non-lightsource' parts of the image should be as bright.
Another example would be the photographer's left (our right) arm, where it's mostly the same shade as their shirt, so can visually blend in a bit. Did you by any chance make this in full colour to begin with then desaturate it? Because if that's the case, even if areas are visually distinct with colour, desaturating them can sometimes remove that visual contrast.
Once again though, fantastic posing and anatomy. I look forward to seeing what you make next.
AMKitsune: It's funny. Even when using your non-dominant hand, good understandings of proportion and posing can practically (and in some cases, completely) carry an image by them selves. No steady hand or dexterity needed.
AMKitsune: @Jig_Bigga: The trick, in this case, was making the base of the hairs a little narrower than normal (the make them slightly less 'quill' like, and more like fine hairs), and to enable hair dynamics, letting the animation play for a few frames so that the hairs fall into a more natural position. Oh, and randomising the length of the hairs so that they're not all exactly the same.
AMKitsune: @Zargothrax: When I said I wanted to 'paws' the render, I didn't expect the whole computer to catch on fire!
@spatuladoom: Oh... My... God. How did I not remember this and make the connection myself? It's perfect.
AMKitsune: I was farting around with Blender hair simulation, a decided to make a derpy little Katia.
Look at that little face. Not a single thought behind those eyes.
AMKitsune: @xatishXD: And you're only posting them here now? These (and the other page full) are simply precious. So much so, that we'll forgive the crime of not sharing them sooner
AMKitsune: Absolutely amazing. 3D renditions are always a treat when they appear, but to also include the model itself, that's a step above and beyond.
AMKitsune: You modelled the boat? Well there goes any respect I ever had for you or your work. Such a shame to, if only you cared enough and weren't so lazy...
I kid, I kid. It all came together fantasticality. I could have sworn I said as much in my previous comment, but evidently not! Keep up the great work.
AMKitsune: Now I simply have to ask how this was made.
My first guess would have to be that you 3d modelled the pier, then drew over it with your normal vector program, adding in the boat and Katia, then painting the shading and texturing on top of that.
My second would be that you didn't use 3d, but instead used some kind of perspective guides.
Third, and least likely, would be that you just freehanded the whole thing. No references, no guides.
AMKitsune: I need to add, the original version of this had next to no thought or effort put into it, and was generated as a shit-posty reply to a discord conversation. Hence the additional fingers, tails, e.t.c.
AMKitsune: I appreciate the addition of raw-unblended Katia. The main pic looks like it has a lot of potential, with what appears to be some very nice modelling, but unfortunately the lighting (or lack there-of) really holds it back. It's next to impossible to see what's going on besides the lantern, part of the bad, and the lower half of Katia.
AMKitsune: @lapma: That feeling when you don't have to worry about being considered royalty, as you're instead worshipped as a divine being (in the ancient Egyptian sense. Not referring to any of the more dedicated fans.).
Adorable stuff as always.
@rollanan: I can think of a sum total of 0 reasons why you shouldn't.
AMKitsune: I was going to ask why you replaced her hand (wearing a glove, or perhaps a mechanical hand after some workplace accident?), but it then occurred to me that those aren't necessarily 'her' arms, and that this minifig could have come with its own yellow arms.
AMKitsune: I have to admit, this is one instance where your simple art style tripped me up a little. To begin with, I couldn't tell if Katia was holding a couple of feathers, or flipping someone off. Then I saw the 'magic fire' tag, and now it all makes sense.
AMKitsune: @NewFace: Currently, it only auto-converts "katia" and "katiamanagan" to the full "character:Katia_Managan" tag. There are so many potential variations of the tag (for Katia alone, not even considering other characters), that we'd need so many rules to convert all the possible variations, it would become a bit of a nightmare to manage.
AMKitsune: Seeing all these ancient Egyptian aesthetic pics being uploaded recently reminded me that I had an old looking, side on piece of 'ancient looking' imagery of my own. (not necessarily Egyptian themed. that's much further back in the booru's history.)
Given how long ago I made this (quite a significant while ago), I'm surprised it wasn't already on here.
AMKitsune: Ok, to start, hand drawn pencil animation is rare enough as it is, so is impressive to see by itself.
The fact that you also lined it up so that the printed lines stay in place, even better.
AMKitsune: No idea how you achieved it (textured brush, some kind of filter, or a textured overlay of some sort) but that shading (and rendering in general) is chef's kiss material.
Dramatic Descriptions
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Also, that's some very expressive animation. Fantastic work.
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I have to wonder if it was based off of any kind of reference, or if it was all just made from imagination. Either way, spectacular work.
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Fun story, art, and clever use of playing with the image borders aside, I'm impressed that you managed to cram so many individual animations into a single, large gif.
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Eh, ammo's ok as well, I suppose...
(at least she can now turn a certain green bandit into swiss cheese.)
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*'new' because each summon has no idea who Katia is.
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The composition and anatomy are spot on. The only thing that really hold it back in my opinion would be the lack of contrast. I understand that this is meant to be a faded of sepia photograph, but to give a quick example, the flash of the camera should probably be as bright as the 'camera' can handle (given that it would be overexposed), so no other 'non-lightsource' parts of the image should be as bright.
Another example would be the photographer's left (our right) arm, where it's mostly the same shade as their shirt, so can visually blend in a bit. Did you by any chance make this in full colour to begin with then desaturate it? Because if that's the case, even if areas are visually distinct with colour, desaturating them can sometimes remove that visual contrast.
Once again though, fantastic posing and anatomy. I look forward to seeing what you make next.
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@spatuladoom: Oh... My... God. How did I not remember this and make the connection myself? It's perfect.
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Look at that little face. Not a single thought behind those eyes.
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I have very limited experience with grease pencil, and the left looks more like grease pencil.
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I kid, I kid. It all came together fantasticality. I could have sworn I said as much in my previous comment, but evidently not! Keep up the great work.
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My first guess would have to be that you 3d modelled the pier, then drew over it with your normal vector program, adding in the boat and Katia, then painting the shading and texturing on top of that.
My second would be that you didn't use 3d, but instead used some kind of perspective guides.
Third, and least likely, would be that you just freehanded the whole thing. No references, no guides.
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Adorable stuff as always.
@rollanan: I can think of a sum total of 0 reasons why you shouldn't.
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Given how long ago I made this (quite a significant while ago), I'm surprised it wasn't already on here.
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The fact that you also lined it up so that the printed lines stay in place, even better.
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Katia has a promising life as a mage ahead of her.
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