DAEDRIC FUN TIP:
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4335: Blade Conan_the_barbarian Cosplay artist:8Aerondight8 casually_underdressed character:Katia_Managan character:Quill-Weave crossover
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4338: Kvatch_well acrobatics blood blood_from_the_eyes character:Katia_Managan fear slaughterfish teeth
- Reply I'll change it if needed but I dunno - Reply That's a terrifying premise even out of context. - Reply - Reply |
4340: artist:invertigo booze character:Katia_Managan chiaroscuro fireball looking_badass magic_fire painted_underwear
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forestOverlord: This is really great!
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4349: Cloak_of_Gray_Tomorrow artist:Kazerad character:Katia_Managan monochrome sketch text
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BadReligion: So no one told her to avoid e621?
And more important do not browse her name in there.
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Asperger_kitten_1337: @BadReligion curiosity intestifies
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4350: artist:Kazerad casually_underdressed character:Adine character:Katia_Managan crossover dragon impure_thoughts questionable stranger_danger tears
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Asperger_kitten_1337: mlemlemlemlemmlemlemlemlemmlemlemlemlem
- Reply - Reply And to think I wanted this to be a drawing instead of a .gif. I need to trust Kaz more. - Reply - Reply - Reply Oh yea, lick my ear nins Katia - Adine, probably - Reply |
4363: artist:realbboy character:Katia_Managan
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4095: Kvatch_arena_armor artist:MikeyTheFox character:Katia_Managan
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4358: artist:Kastor character:Katia_Managan dwemer_technology modern_clothing
- Reply - Reply - Reply - Reply - Reply - Reply @AMKitsune: Imo high quality line art isn't the most important part of art. If you can do it - good, if you just draw lines in pretty much right place - it's probably enough. And eventually you'll learn how to draw lines good enough just by practice art. |
4308: Cloak_of_Gray_Tomorrow Khajiit Kvatch_Mages_Guild Luck Meridia's_Beacon Sneak acrobatics applied_telekinesis argonian arrows artist:realbboy booze bow character:ASOTIL character:Aggy character:Katia_Managan character:Quill-Weave character:your_weird_OC clannfear daedra fireball glowing_eyes gold grape_juice magic magic_fire non-alcoholic_beverage oblivion_gate pineapple red_eyes telekinesis text undead yellow_eyes zombies
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- Reply - Reply - Reply X-post from disqus ---- The last version was bugger than expected, and was silently patched (not that you guys noticed the worst bug- the crash that prevents Quill-Weave from getting arrows) those bugfixes, as well as additional content and features, can be found here: http://www.indiedb.com/games/realbboy-infiltrate/downloads/realbboy-infiltrate-1-2-1-6 As usual, the discussion/bug report page can be found here: http://www.prequeladventure.com/fanartbooru/post/view/4308 There are three primary new features to this version are YWOC, books, and arrows sticking in things. YWOC is the ability to add your weird oc to the game as a playable character. You can find the guide for that here: http://www.indiedb.com/games/realbboy-infiltrate/tutorials/creating-your-weird-oc-in-realbboy-infiltrate If you want, you can even give Katia a beard! (I was going to make a skyrim joke, but now I can't find any mention of how much Bethesda pushed their beards anywhere) The second new feature, books, adds two types of books to the game, attack skill books and special skill books. Attack skill books increase your damage, and special skill books improve your special skill. ASOTIL doesn't have a special skill, but he did have the balance patch of better hit detection, so go punch away for justice! The final feature, arrows sticking into things, is pretty small, but I think it looks cool. True to TES, you can pick up arrows that hit walls solid walls but not arrows that hit soft, yielding flesh. KNOWN ISSUE: The game sometimes, crashes after the start screen. It usually doesn't, and I haven't seen any pattern to it yet. You can just restart the game and you lose no progress, so it's not that big of an issue, but I would appreciate any evidence you guys have to offer. ---- - Reply - Reply If anyone's interesting in how I'm going to go about doing it, I plan to basically livestream the host's screen to the clients, who will only return input data. This means that one person will have to have a good computer and internet connection, while the others will likely only have to have a bad computer and an ok connection. - Reply 1. Character able to turn infinitely without their feet turning as well. Perhaps allow feet to stay in place until body rotation is 20 degrees away, then have feet follow (as through being kept within 20 degrees) 2. occasional crash on start screen. Seems to happen upon mouse click. (window not responding) 3. Information overload on title screen. If possible, consider relegating the various 'game settings' to a separate 'options' menu. As it is, you've got 26 clickable buttons on the main menu alone and 25 lines of accompanying text. While how you may go about reorganising the menus would be entirely up to your own design choices, I'd offer that on the main menu itself, you could have a button for starting the game (walking offscreen seems a little 'hacky' for a main menu), the tutorial level button , a 'character select' button which would open a submenu allowing the player to choose from any of the built in characters or 'OC's from the modlist. An 'options' menu which could contain things like audio, graphical and gameplay settings. High scores could still be displayed on the main menu, but the button to clear them could be located in the 'options' menu. 4. escape/enter key to pause game and offer 'back to main menu' button for easy access to main menu. The only way I can find to do that currently is to press backspace a number of times until the player character dies. 5. Currently able to enter an 'OC' into the OC input textfield that doesn't exist, causing nothing to be loaded in. Assuming you stick with a text based OC selection method (which I suggest you don't if possible), you'll want to implement some sort of input validity test before the character is loaded. Also, streaming the hosts screen as a requirement for multiplayer seems a bit odd. Wouldn't it be better (latency wise) to have the client computers render the scene using their local copies of the game but using the entity position (and rotation) data from the host computer? - Reply 1. I'm definitely going to have to do that at some point, but I'll also have to account for players moving and running backwards, and strike a balance between making noise and not making noise when they rotate, since realistically that would involve them moving their feet. 2. I still have no idea what causes this, thankfully it isn't mid-game. I'll work on it, but I don't think I will be able to fix it until another change either fixes outright or reveals it's true nature. 3 + 4: I"ll put these together, and add a pause menu with options. On the streaming, I was poking around in the manual and noticed that the application surface (essentially the end result of all the graphical stuff, which is then displayed on the screen) apparently is saved to a buffer every step. The network functions can only send over buffers. This seemed ten million times easier than sending over all the data dictating everything's blending, movement, states, and a bunch of other stuff that I use the draw things. The problem is that I can't find where this buffer is, and the function to straight up convert it to a buffer is very laggy. I managed to scale down the surface for sending, which takes care of the lag, but a bug is causing the client connection to crash which is why it isn't out already. - Reply - Reply EDIT: I have uploaded an update (1.2.4.4) that has fixed the startup screen crash, expanded the highscore output, introduced some neat quality of life features, and added an "Easy Mode" that will help you learn the game. ------------------------- Easy mode has the indicator stuff, if I do a sound pass, the indicators will be in that as well. The startup screen crash was caused by an infinite do loop even though I specially made in with a break out when it runs out of things to look through, but despite my best efforts it decided to endlessly look through a <?> path, which I was not able to directly fix, so I instead implemented a 20 loop limit when looking for modded room categories. |
4331: Marksman acrobatics artist:Furnut censorship character:Quill-Weave games hist_glands impure_thoughts out-of-character pixelated questionable text very_casually_underdressed
And also here's a bonus screenshot from the stream: http://i.imgur.com/w8rJBpn.png
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What I'm wondering is why the lioness's eyes and Quill-Weaves upper body are blurred. She's a reptile, right?
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http://imgur.com/a/gHJb4
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But actually, that was really one of the only parts I saw. I did see some of the other parts, as I was going in out of the stream, so I don't understand this, but it looks funny.
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