DAEDRIC FUN TIP:
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1999: Cloak_of_Gray_Tomorrow_(contest_entry) artist:Mediocre_Scrublord character:Katia_Managan clothing_design
- Reply I completely forgot that Katia's adventuring outfit was a thing and/or forgot what it looked like. This isn't that. I shoulda probably used a different outfit - Reply - Reply - Reply - Reply |
1995: Cloak_of_Gray_Tomorrow_(contest_entry) Kvatch_arena_armor animation character:Katia_Managan clothing_design text
animated
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- Reply - Reply - Reply I know it's spelled gray in the comic but it still hurts my brain - Reply |
1993: Cloak_of_Gray_Tomorrow_(contest_entry) VESTS artist:Tronn character:Katia_Managan clothing_design text
- Reply - Reply - Reply Wish I had thought to do that. =P |
1967: STALKER artist:YeOldeAlekk character:Katia_Managan clothing_design
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reversalmushroom: She's so cute!
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1991: Kvatch_arena_armor character:Katia_Managan green_eyes spear teeth text
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1992: Cloak_of_Gray_Tomorrow_(contest_entry) character:Katia_Managan clothing_design
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chessaficionado: I wanted to make a design that was sorta simple, since a complex outfit would be a lot harder to sprite.
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1980: Cloak_of_Gray_Tomorrow_(contest_entry) character:Katia_Managan clothing_design text
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NeuroticNyx: Wanted to add some alternate color schemes to it as well, so I did a few recolors.
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NeuroticNyx: Haha, thanks! ^_^ This was heavily inspired by a friend's design for her own character, and hers was always designed to be heavily practical and functional, but kept a robe aesthetic.
So yeah, most definitely designed with the hardcore adventurer and/or traveler in mind. :P |
1943: artist:Makkon character:Katia_Managan clothing_design
- Reply I particularly like the far left design. - Reply - Reply
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princessBonny: Katia looks SO good in that purple omg.
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NeuroticNyx: Man I'm digging your art style.
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1997: Kvatch_arena_armor applied_telekinesis artist:OrsaTheSimurgh blood character:Katia_Managan character:greater_impmaster_murderboss grievous_bodily_harm imp looking_badass magic_fire witch-hunter_control_panel
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What you've achieved shouldn't be logicically possible. Yet here it is.
If you don't mind, I'd like to have a go at doing a little work on this. Cleaning up the lines and such.
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The flowing and messy nature of a sketch tricks the brain into perceiving depth, texture and motion.
With finished pieces the lines are far trickier to deal with. Line thickness and junction are very important; stylized images aside.
Then you have painters... man, painters. No idea how they do the thing.