Brevity is the soul of wit. In essence, make anything the comes from your whelpling fingers be succinct, and that you don't overstay your welcome. Writing for too long can...
Zargothrax: @NotGodOkay: The Saturalia minigame series from last year in which Quill went through a series of Christmas themed dreams/nightmares. It was supposed to open a new level every day. But some levels arrived with delays. We are still waiting for the last level, day 28. The levels ended with Quill waking up, or licking eggnog, then presumably waking up. But since the last level never came, she never awakened.
@Skybolt06: Thank you. What I'm really proud of here was the speed. I work really slowly, that's why I don't have that much art here. But this was done in 4 hours, which is quick by my standards.
@KuroNeko: Quill will be in a nasty surprise when that happens. No more booze.
Zargothrax: You're welcome!
Understanding the toolset in digital art is as much of a challenge as learning anatomy. But they are there to help, not to obstruct. It's important to try out different workflows with different tools from time-to-time. But for now, well done!
Zargothrax: @_Noxygen_: I forgot to answer earlier, but I'm also working with Krita.
If you're just starting out, the basics are: sketch, but on a separate layer than the background, (and put the sketch of the clothes on an another layer if you are drawing full body) then turn the opacity of the sketch layer(s) down, and ink on an other layer, then turn off the sketch layer(s), and create a new layer BEHIND the ink layer, on which you paint the colors. This is the most basic workflow you can have.
An another way to color is with the "colorize mask editing tool" in Krita. It's a very powerful feature, I use it frequently for base coloring. I suggest you look it up.
The most straightforward way of shading is to make your color layer into a clipping group, by selecting it, then pressing ctrl+shift+G, and adding a new layer on top of it inside the group and setting the blending mode of it to multiply. If you then paint onto that layer with a gray color, that will cast a shadow onto whatever color you had there on the color layer.
If you want to see over-complicated ways to see how to shade, take a look at my previous post where I detailed my Krita workflow: >>7268, but in all seriousness, if you are just starting out with digital, for now, don't overburden yourself with these things.
Zargothrax: That was quite exciting! Also Katia has a lot of HP to survive 7 shots, regardless where they hit!
For some feedback, there shouldn't have been plot foreshadowing upon emerging from the water.
I mean, "it wouldn’t be too hard to get back", but why would they want to anyway? And why specify that the incoming boat looked legitimate? At that point in time neither the characters, nor the reader should have known that they are tricked.
They should've emerged from the water, noticed the K47 ships, call Foles, tell him his ships are at a visible distance. Then he replies saying that's impossible, they are still supposed to be miles away, they can't be there. But then who are? Dun-Dun-DUUUUN!!! (dramatic sound effect)
Zargothrax: @bluedraggy: Aw, you're too kind. As for the techniques used, painting shadows on a blank mask is a well known technique I can recommend. Calculating the lights from that with the curve functions on the other hand is something I came up with mid-drawing, so I wouldn't really call that a reputable technique, use with caution.
@Rick2tails: Thank you!
@KuroNeko: Well, maybe someone can point out something to improve upon it! As for perfecting a drawing, it's good to do from time to time. Emphasis on that though. Compare how many uploads you have, compared to me. I'm not an example to follow when it comes to balancing out when to move on. I'm quite "tense" when it comes to drawing. If something looks off, it's not good enough, I can't look past it. Loosening up somehow would be nice.
@Varanonegro: Gracias!
@TempIntel: Thank you. I tried drawing without the anatomy first a few times and it never ended well. With a complicated pose like this, it was out of question to leave it out.
Zargothrax: Tempintel is the unsung hero of the collaboration. The chain of Katias could not be connected, because there was a Katia who required a brush being held really low to be painted on. So, he drew a Katia that held the brush low, but could be painted on high (on the foot), so that it could be connected with the previous one. <salutes>
Zargothrax: I decided to do a bit more than just reupload my entry separately without adding or changing anything. But for the sake of completeness, here is the finished png version of my entry:
Zargothrax: Yeah it's like in the first season of Game of Thrones. But her disappointment was so strong, it managed to overwrite pain, in her facial expression.
Zargothrax: 6.th is AMK's work, its on the bottom of the apron
Bluedraggy drew his art
I don't think Vaktus was ever here officially, but should be tagged
Additional tags: accidents_happen paintbrush rags Katia's_wizard_robe painted_underwear pineapple guar_plush
Zargothrax: @damrok4321: Someone said that Kazerad said that, if I recall correctly. (Although I doubt he stated her height in centimeters... Maybe I recall it wrong, or I was lied to?)
ASOTIL being 2m sounds legit, he's a beast.
But in any case, Katia has always been ~160cm in my head as well, and will continue to be so. Besides, at the booru her height is only dependent on your interpretation!
Also it's funny how you guys immediately resented her being 170cm, but no one objected to her head-to-body ratio
Zargothrax: I like these kind of necroposts. Great drawing here (minus the obtrusive watermark), great that those who are relatively new here but do read the description feed can now see this.
Zargothrax: @Varanonegro: That was a joke.
Hm... It game me an interesting idea anyway...
Besides, if you look around on the booru you can see there are many different interpretations of Katia's appearance. In my opinion, no need to change your drawing.
Zargothrax: Nothing can stand in the way of the masculinity of the Imperial Legion!
If I were to point out stuff in the anatomy: The deltoid has 4 parts. One connects to the collar bone (front part), one to the outmost part of the scapula where it connects to the collar bone (middle part), and one to the scapula (back part). Here I can see 4 parts, not sure what's going on
Dramatic Descriptions
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Someone disarmed her though.
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@Skybolt06: Thank you. What I'm really proud of here was the speed. I work really slowly, that's why I don't have that much art here. But this was done in 4 hours, which is quick by my standards.
@KuroNeko: Quill will be in a nasty surprise when that happens. No more booze.
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Skooma?
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Civilization has ended centuries ago.
But Quill is still in her eternal slumber.
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Understanding the toolset in digital art is as much of a challenge as learning anatomy. But they are there to help, not to obstruct. It's important to try out different workflows with different tools from time-to-time. But for now, well done!
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Booru: Allow me to introduce Thiccia Assagan
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If you're just starting out, the basics are: sketch, but on a separate layer than the background, (and put the sketch of the clothes on an another layer if you are drawing full body) then turn the opacity of the sketch layer(s) down, and ink on an other layer, then turn off the sketch layer(s), and create a new layer BEHIND the ink layer, on which you paint the colors. This is the most basic workflow you can have.
An another way to color is with the "colorize mask editing tool" in Krita. It's a very powerful feature, I use it frequently for base coloring. I suggest you look it up.
The most straightforward way of shading is to make your color layer into a clipping group, by selecting it, then pressing ctrl+shift+G, and adding a new layer on top of it inside the group and setting the blending mode of it to multiply. If you then paint onto that layer with a gray color, that will cast a shadow onto whatever color you had there on the color layer.
If you want to see over-complicated ways to see how to shade, take a look at my previous post where I detailed my Krita workflow: >>7268, but in all seriousness, if you are just starting out with digital, for now, don't overburden yourself with these things.
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For some feedback, there shouldn't have been plot foreshadowing upon emerging from the water.
I mean, "it wouldn’t be too hard to get back", but why would they want to anyway? And why specify that the incoming boat looked legitimate? At that point in time neither the characters, nor the reader should have known that they are tricked.
They should've emerged from the water, noticed the K47 ships, call Foles, tell him his ships are at a visible distance. Then he replies saying that's impossible, they are still supposed to be miles away, they can't be there. But then who are? Dun-Dun-DUUUUN!!! (dramatic sound effect)
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Sigrid looks good too. Nice anatomy.
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@Rick2tails: Thank you!
@KuroNeko: Well, maybe someone can point out something to improve upon it! As for perfecting a drawing, it's good to do from time to time. Emphasis on that though. Compare how many uploads you have, compared to me. I'm not an example to follow when it comes to balancing out when to move on. I'm quite "tense" when it comes to drawing. If something looks off, it's not good enough, I can't look past it. Loosening up somehow would be nice.
@Varanonegro: Gracias!
@TempIntel: Thank you. I tried drawing without the anatomy first a few times and it never ended well. With a complicated pose like this, it was out of question to leave it out.
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Also, nice reinterpretation of "Katia is a twig"
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Could this be... the art with the most tags?
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Bluedraggy drew his art
I don't think Vaktus was ever here officially, but should be tagged
Additional tags: accidents_happen paintbrush rags Katia's_wizard_robe painted_underwear pineapple guar_plush
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ASOTIL being 2m sounds legit, he's a beast.
But in any case, Katia has always been ~160cm in my head as well, and will continue to be so. Besides, at the booru her height is only dependent on your interpretation!
Also it's funny how you guys immediately resented her being 170cm, but no one objected to her head-to-body ratio
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I know. You don't even know what to say. I hereby apologize to all, who wasn't prepared to see the truth.
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Hm... It game me an interesting idea anyway...
Besides, if you look around on the booru you can see there are many different interpretations of Katia's appearance. In my opinion, no need to change your drawing.
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If I were to point out stuff in the anatomy: The deltoid has 4 parts. One connects to the collar bone (front part), one to the outmost part of the scapula where it connects to the collar bone (middle part), and one to the scapula (back part). Here I can see 4 parts, not sure what's going on
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