Zargothrax: This is amazing!
I once tried making a side-scrolling game in UE4, but gave up. True, 2D games have never been the strength of UE4, Unity is more suitable for that, or so I've heard. I remember sometimes when a projectile (what was also 2d) hit the target, it literally fell out of the plane of the world. Even if you made a 2d game it was really a 3d game with a perpendicular camera, and what I could best describe as VERY tiny fov at VERY large distance, to cancel out the 3D-ness. It was all pretty wonky. (At one time I also made one in Java, but I wouldn't even consider that a game)
What I wanted to say is that I understand how this is no small feat, so congrats! The art looks gorgeous as well, you made that too?
Zargothrax: twistNtwirl's art are probably the most badass ones that have ever been posted here.
Does anyone know where else he may have been (or is) present other than this booru?
Zargothrax: Just started out with digital art and already went with an animation? That's pretty badass.
Nice art either way, welcome to the booru!
Command & Conquer welcome? I'd welcome a good c&c but that framchise is long dead
Zargothrax: @KuroNeko: Well... on >>6949 I referenced a frilled lizard, but that wasn't a knock-off. To be fair this isn't a 1:1 knock off either. I made some changes, most notably, the head and the hip area, but I also changed the chest a little, just to make her more cartoony. (surprising, but I actually put effort into this...)
For the hand, I tried holding my hand like that and couldn't, humanoid anatomy doesn't allow it, so I flipped it. O you mean it's flipped the wrong way. That's true. Still happens sometimes dammit.
Zargothrax: @KuroNeko: Thank you. I was a bit surprised, no one went ahead to draw him yet.
It's not like the female characters were sane. We have an alcoholic lizard with a villain complex, jelly-neck-licking girl who's supposed to be normal but isn't, a cat who's hearing voices in her head, a cat who shows multiple signs of psychopathy, a wizard who mind controlled herself and became insane... I think all are crazy in Prequel, it's just that the female characters are given more depth, which distracts a bit from that.
Zargothrax: They called him obsessed. Maniac. Insane.
"Your eyes (and your wallets) are yet to be opened" he replied. "Once you've seen past our mortal coil, you'll see that scarves are everything, and everything are scarves. It has always been."
- an unnecessarily dramatic introduction of a textile merchant cat
Zargothrax: There is something worse than slaughterfish after all. Poor cat, she always ends up in bad situations.
I really like the angles on the characters, makes the scene more dynamic.
Also that has to be a hell of a hand-to-hand enchantment there.
Zargothrax: Also, nice drawing. You managed to only draw what's necessary, while leaving out everything that contributes little to none in conveying the message (like the entire body of all the characters), and yet the drawing doesn't look broken at all.
Zargothrax: @KuroNeko: I think that had less to do with the nerevarine, and more with how incredibly broken Morrowind was. I mean, some complain that in Skyrim alchemy is broken, sneak is broken, yadda-yadda, but with Morrowind, it's as if they didn't even attempt to balance game mechanics. The surprising thing would have been if she had not risen to godhood.
Zargothrax: @Evilpopcorn: As far as I understand, according to the Prequel lore, healing works in a declarative way. Meaning, instead of having to methodically control magicka in a systematic way to mend tissue and bones step-by-step, you declare the desired state of the wounded body part by envisioning it intact. If the desired state is well defined and accurate enough (in your head), restoration magic will "update" the body part to that state, without you having to know HOW exactly that's supposed to be done.
But what if the desired state that you envision is not intact? For example, study a smashed face and memorize it's exact bone and tissue configuration. Now, the next time you meet someone you hate, envision their face faithfully in the smashed state. With restoration magic, you could, in theory, "mend" their face into the desired, smashed state.
Zargothrax: @KuroNeko: I gave up like 3-4 times already, but always tried again a few months later. The shoulders always get the best of me. I'm confident my next attempt will be successful!
And don't let canon hold your interpretations back of characters, I for example love to draw Katia out-of-caharcter.
Zargothrax: @KuroNeko: You could also draw muscular women(although they lost a significant amount of popularity recently, kekekekek), it's almost the same, when it comes to practicing muscle anatomy.
And true, some poses can be tricky. Remember my drawing with Katia stretching? It was a warmup drawing for an other drawing I still haven't finished because the pose is so damn difficult.
Zargothrax: Boi the testosterone levels are getting out of hand.
Nice job on the grumpy cat expression. The tail doesn't follow his mood though.
Note that elbows raised high move the shoulders upwards, and in this pose, turn them towards the back, meaning the armpits will turn forwards. The raised arms will also drag the pecks, deforming the square like shape to be somewhat more triangular. The closer elbow will also face more forwards, and less sideways.
Dramatic Descriptions
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I once tried making a side-scrolling game in UE4, but gave up. True, 2D games have never been the strength of UE4, Unity is more suitable for that, or so I've heard. I remember sometimes when a projectile (what was also 2d) hit the target, it literally fell out of the plane of the world. Even if you made a 2d game it was really a 3d game with a perpendicular camera, and what I could best describe as VERY tiny fov at VERY large distance, to cancel out the 3D-ness. It was all pretty wonky. (At one time I also made one in Java, but I wouldn't even consider that a game)
What I wanted to say is that I understand how this is no small feat, so congrats! The art looks gorgeous as well, you made that too?
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Does anyone know where else he may have been (or is) present other than this booru?
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Nice art either way, welcome to the booru!
Command & Conquer welcome? I'd welcome a good c&c but that framchise is long dead
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Also this just asks to be colored.
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I guess Katia decided to start with the dessert. Typical child.
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https://www.prequeladventure.com/fanartbooru/lexicon/Finding_an_Image_with_Google_Image_Search
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For the hand, I tried holding my hand like that and couldn't, humanoid anatomy doesn't allow it, so I flipped it. O you mean it's flipped the wrong way. That's true. Still happens sometimes dammit.
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It's not like the female characters were sane. We have an alcoholic lizard with a villain complex, jelly-neck-licking girl who's supposed to be normal but isn't, a cat who's hearing voices in her head, a cat who shows multiple signs of psychopathy, a wizard who mind controlled herself and became insane... I think all are crazy in Prequel, it's just that the female characters are given more depth, which distracts a bit from that.
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"Your eyes (and your wallets) are yet to be opened" he replied. "Once you've seen past our mortal coil, you'll see that scarves are everything, and everything are scarves. It has always been."
- an unnecessarily dramatic introduction of a textile merchant cat
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I really like the angles on the characters, makes the scene more dynamic.
Also that has to be a hell of a hand-to-hand enchantment there.
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Cool drawing
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Nice drawing, as always.
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But what if the desired state that you envision is not intact? For example, study a smashed face and memorize it's exact bone and tissue configuration. Now, the next time you meet someone you hate, envision their face faithfully in the smashed state. With restoration magic, you could, in theory, "mend" their face into the desired, smashed state.
Or, you know, just use a hammer.
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And don't let canon hold your interpretations back of characters, I for example love to draw Katia out-of-caharcter.
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And true, some poses can be tricky. Remember my drawing with Katia stretching? It was a warmup drawing for an other drawing I still haven't finished because the pose is so damn difficult.
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Nice job on the grumpy cat expression. The tail doesn't follow his mood though.
Note that elbows raised high move the shoulders upwards, and in this pose, turn them towards the back, meaning the armpits will turn forwards. The raised arms will also drag the pecks, deforming the square like shape to be somewhat more triangular. The closer elbow will also face more forwards, and less sideways.
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Also, reptiles ought to stick together.
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