DAEDRIC FUN TIP:
Deleted images are cast into Oblivion along with their creators.

4927: Cloak_of_Gray_Tomorrow character:Katia_Managan vista wilderness

Cloak_of_Gray_Tomorrow character:Katia_Managan vista wilderness

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Itchybaboon: Katia decides to take a scenic break from her adventures...

This is the first time I tried painting something so keep that in mind, constructive criticism welcome.

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Toxic: If this was your first time painting something then you're definitely off to a good start. Keep it up!

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_Noxygen_: I'm not one to criticize, but to make your landscape stand out better you should add more details in the foreground.(shrubs, grass,trees, ect.) That way you give the illusion that theres detail in the mid and backround even though it doesnt exist. Hope that helps

4929: Kvatch_arena_armor character:Katia_Managan flags monochrome sketch

Kvatch_arena_armor character:Katia_Managan flags monochrome sketch

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damrok4321: Pretty damn good!

4909: character:Katia_Managan firearms the_great_war

character:Katia_Managan firearms the_great_war

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Itchybaboon: She couldnt' join the imperial legion but managed to get into the United States Army.

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fastolaf: You think you're tired? NOT AS TIRED AS OUR TROOPS!
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Meow-mix-king-44:
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lllxBL4ZExlll: oh god. you cant trust her with a gun

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Asa_of_elswher: Sorry in advance for this wizard like comment.

Katia is wielding, the M1 carbine a weapon designed for paratroopers and lite infantry. In design its similar to the M1-granda, but firing a reduced caliber and having a shorter barrel. It's firing mechanism is gas-based like the M1- granda but differing in its rotating-bolt, it's chambered in the 30cal-intermediate, and has an effective range of 600ft.

That's all today on guns with Asa. Thanks for listening and I'll see you all next time.
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lllxBL4ZExlll: @Asa_of_elswher: When is this "next time" ?

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Asa_of_elswher: @lllxBL4ZExlll: that depends on when the next weapons related picture comes out. When it does though you can be shore I'll be there to criticize and document.

4925: character:Katia_Managan portrait stylized

character:Katia_Managan portrait stylized
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lllxBL4ZExlll: This looks awesome

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Anowon: I really like the texture.

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Toxic: I can almost feel it

4920: Kvatch_arena_armor character:Katia_Managan monochrome sketch

Kvatch_arena_armor character:Katia_Managan monochrome sketch

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Rick2tails: a little light, but looks nice!

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WassapDude94: i like the rezised head, looks more real and khajiiti

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Sashimi: @WassapDude94: Indeed!

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WassapDude94: On a second thought, this style gives Katia a more fit look, like if she was an actual guard/soldier, this emphazisizazisaises some muscles (in the shoulder, ribs and upper leg area mostly) that are there in the comic but not as noticable before

4919: animation character:Katia_Managan prequel_game rags text

animated
animation character:Katia_Managan prequel_game rags text
showing 10 of 28 comments

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WassapDude94: Actually ive never played oblivion, but i plan on doing so, i was picking my first TES game some time ago and picked up Skyrim SE cause its more casual friendly, i like the idea of being dragonborn, and cause its not as horrifying as oblivion, if it wasnt for that then i probably would have played oblivion by now

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PermanentFace: Out of curiosity, in what respect is Oblivion horrifying?

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WassapDude94: Have you seen those "faces"? dude they look like they were purposely made to look bad, and sometimes its just nightmare fuel.

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Toxic: @WassapDude94: I suppose the faces could be seen as a little unsettling. But you have to remember that development for Oblivion started in 2002, and facial design has came a long way in 16 years.

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WassapDude94: Yeah but i guess Morrowind's faces were better, also even if it was good back then i dont have a time machine and now is ugly at best.

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Toxic: @WassapDude94: Faces aside, Oblivion's not too bad of a game so far of what I've played. Once you get past the 2002 faces, it's pretty enjoyable.

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Toxic: (For the record, I don't mind the old graphics. It has a nice nostalgic feel of older games)

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PermanentFace: Most of Oblivion's faces are fine, from what I recall. There are some frighting ones, but mostly they're about par for the time.

Morrowind has the advantage of peoples faces basically being one polygon, so you can sketch something and just plaster it on.

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Mikeyboi: Top ten anime intros
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lllxBL4ZExlll: @Mikeyboi: Top 10 Ways To Ruin Someone's Day

4923: character:Katia_Managan inventory prequel_game rags screenshot text

character:Katia_Managan inventory prequel_game rags screenshot text

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Toxic: Re-worked inventory system. Also shows what the description boxes will look like and how they will display stats of items.

The maximum amount of items that can be carried in the inventory bar are 9, however this will be changed after the beta. Additionally, There are slots for helmets, cuirass', greaves, boots, gauntlets, and an outfit. Plus 3 accessory slots and 3 quest item slots (Accessories are things like enchanted rings or amulets, and quest items are special items that cannot be removed until the quest is completed).

For items, the rarity system is as follows:
*Common
*Uncommon
*Rare
*Ultra Rare
*Legendary
*Mythic

Originally this list excluded the "Mythic" category, however I wanted a rarity difference between Ebony and Daedric items and this seemed to work the best.

The original in-game screenshot came out blurry, so this was the alternative. Requests, recommendations, and constructive criticism are appreciated.

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MrCoopy: I am curious as to what the contents of the "No no" folder may be.

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Toxic: nothing

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strikyer: I hope there is no lootbox mechanic, if there aren't I must give it a goty

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Toxic: @strikyer: There are some lootable crates and barrels with low-rarity items. Other than that, you'll need to buy, unlock, or kill for items.

4915: Cloak_of_Gray_Tomorrow anvil character:Katia_Managan spoilers text

Cloak_of_Gray_Tomorrow anvil character:Katia_Managan spoilers text
showing 10 of 16 comments

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Rick2tails: this could be the "ending" as long as there was an epilogue where she gets thrown in the prison to be the hero of Oblivion

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Toxic: @Rick2tails: "nearly died in a cage twice"

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WBGaming81: twice...

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damrok4321: God please no i don’t want prequel to end. There could be more adventures for katia. Like that on a gobelin, when she’s doing something in imperial city ;_; Beyond that if i could choose, I don’t wanna prequel to end with katia in IC prison. Being the hero of Kvatch also means becoming sheogorath. Do you realy want to lose katia and transform her into ugly, old, and crazy mad God?

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PermanentFace: Of course there will be more adventures for Katia, at least if she ends up in a certain Imperial cell! That's the whole point of this being a Prequel. I hope one day to see Katia off into her own adventures, preferably with a band of other potential PCs. Don't you think it makes more sense, after all, that more than one person accomplished all the things available to the player in Oblivion? Could the Crusader of the Nine and the successor to Sheogorath plausibly be the same person?

I think Gharug, Asotil, and pretty much any unaccounted-for Kvatch NPC has a chance of being a 'PC' at the time of Septim's death.

I would like to believe that Katia becomes Champion, but that the madgod finds some other champion. Stephane, perhaps, or Gharug.
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Millie: Open door to find Quill Weave dead, the character in Oblivion simply being an identically named, scaled, employed, and residenced twin, Katia was also Bruce Willis the whole time
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Sunny: @Millie: Go home, Shyamalan, you're drunk.

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Toxic: Fun fact- I actually have never played any of the Elder Scrolls games until yesterday. Now I own all 7 of them (including Battlespire and Redguard), and have a mild addiction. After playing Oblivion I can now see that this ending might be a little inaccurate- that is if Katia is the hero of Oblivion.

And here I was making a game based off of a game I've never played. All I can say is don't be expecting strong similarities in gameplay between my game and Oblivion.

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PermanentFace: @Toxic: You were making a game based off a webcomic based off the fourth main game in a franchise. Stranger things have happened.

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comkiller: "Wake up, kitty kitty. That's it. There's a rat in my cell, Khajiit. A fat, tasty rat. Does the kitty want it? Is the kitty hungry? You'd better take whatever you can get in here, Khajiit. They don't feed the new prisoners. Didn't you know that? First they starve you. Then they beat you. Then, if you're lucky, they kill you. That's right. You're going to die in here!"

4918: character:Katia_Managan prequel_game

character:Katia_Managan prequel_game
showing 10 of 21 comments

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WBGaming81: Vintage, gold and silver could be earned later or so

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Nik790: Vіntage
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Millie: Remember PEMDAS: purrentheses, electrocution, multiplication, division, addition, subtraction
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Millie: Oh also vintage

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Shotgun_Observations: How about all of them?

When you get to a certain level, you "upgrade"

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Toxic: @Shotgun_Observations: I was thinking about using all of them. The player would start with the vintage and it would change texture as the player's money gets higher.

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Shotgun_Observations: @Toxic: Actually, that is better. Since money is hard to come by (supposedly) it couldn't be abused too much.

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The_Last_Watcher: I actually think silver would look the best, given a little bit of distress (texture on the edges, a few specks of discoloration, etc.)
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Big_Boi: You could also add an option to change the color under a “hud options” menu and just have vintage set as the default color.

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Shotgun_Observations: Oooor... Make it so the different colors mean diferent difficulties. Gold being easy mode, etc...

4912: character:Katia_Managan prequel_game

character:Katia_Managan prequel_game

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Toxic: A video for the first look into the beta. Very brief yet shows things I couldn't in a screenshot.

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WBGaming81: Nice! Ill defenetly play the BETA

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Sashimi: Ooo, I can't wait to play the actual game!

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Erick_Rusht: Fascinating, it's better than I expected, really. This work deserves to be recognized, you have earned a subscriber and a "like".

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AMKitsune: @Toxic: If I may make a small suggestion, The 'popup notifications' for things like exp gains and level ups fly by incredibly fast in the video, making them hard to read if you're not expecting them (I had to rewind the video and pause it to read them).

My suggestion would be to slow down the movement of these notifications and possibly have them opaque for longer.
That should help make them easier to read.

To give you an idea of what I mean:

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Toxic: @AMKitsune: Yea I thought that might be a problem, I can fix that.
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Meow-mix-king-44: TOP KEK M8

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Little_ducko: That looks fuckin awesome
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