AMKitsune: Many thanks to Mhonnie for letting me upload a coloured (albeit simply so) version of THE BEST FUCKING CRACKER EVER! (or at least, the ingredients to make it...)
AMKitsune: @makingfailure: Well, at one point, Kazerad posted about one on a 4chan prequel thread. The most recent one was announced in the disqus comments on the comic instead.
It might be easier to just 'follow' him on picarto (https://picarto.tv/Kazerad) so you can get email notifications when he goes live (That's what I did).
AMKitsune: @Suro: Don't worry. He made it clear that he doesn't intent on drinking to that extent again (or at all for a while). In his words, his next stream (whenever that is) is going to be a "sober stream".
AMKitsune: @DavidTheZettaNerd: "What's the big deal with these things anyway? It's just a big black rectangle with a load of little lettered squares underneath."
AMKitsune: Casting such powerful spells without the use of any stat enhancing enchanted gear of his own... This is but a glimpse of the sheer might and power that the fabled enchanter possesses.
AMKitsune: Many thanks to Furnut for letting me upload this. His original was just so adorable (and well shaded), I had to have a go at adding a little colour.
AMKitsune: Looks to me like they're having a nice laugh while telling tipsy stories in some hot springs. Nothing too wild or sexual in any way. Sure she canonicly can't hold her drink and often ends up completely shit-faced once she starts, but this scene looks nothing like that.
Katia must either be drinking something very light here, or this is an alternate reality where she can handle her booze .
Whatever the case, it's nice to see them both having a good laugh (Whoever he is. Nameless Nord? Fan character? Who knows?)
AMKitsune: Oh, if only this were a real game...
SuperVaderMan, however long you may have spent on this, it can't have been "too long" as it's absolutely perfect!
AMKitsune: "... and after Katia's newly assigned therapist suggested screaming at something to help release her pent up stress and frustration, she decided to take out her anger on one of the few things that she could always rely on to be there for her... her ass.
Once her friend Quill-Weave learned of this new exercise, she promptly took to joining in at every opportunity."
AMKitsune: @Baz1S: That's good to hear, because that's pretty much what I was going for XD.
@THE-RAGING-OVERLORD: Thanks, but I'll let you in on a little secret... Most of this was animated by recording me franticly bouncing my mouse around the screen to make them hop around. The only but that I really 'manually' animated was the slight rotation as they move. I'm lazy and not ashamed to admit it .
@Toryu-Mau: Thanks. For some reason, the more frames per second something has, the more hypnotic it gets. I was almost tempted to make this a 60 fps animation (as opposed to its current 30 fps), but that would have doubled the file size and not many programs have a good time playing back 60 fps gifs at the proper frame-rate, so it's probably best left as is.
AMKitsune: @itblobboy:Kaz says "the very end of the last day in the last timezone". So as long as it's still the 28th of august somewhere in the world, you're still good to go.
AMKitsune: Not an actual entry as I kind of broke the rules using strokes around the characters and their 'sticks'.
Still, I had fun with it, so who really cares? XD
(those of you fluent in the language of interpretive dance will surely appreciate the intricate plot points and surprise twists in the story told here)
AMKitsune: The "No Delay" option is pretty much useless. It leaves how the animation is played up to the player in question. For firefox, it plays these frames at a 'firefox defined default speed' (if you're using firefox right now, that's the speed you'll be seeing). My desktop image viewer (Irfanview) happens to interpret the gif differently and play it super quickly.
For smooth movements, you really want frame durations of 0.04 seconds or less while not using the "No Delay" option. (of course, you could use higher durations if you wanted, it's purely down to personal taste)
To give you an example, I took your 'slow' gif and changed the durations of the frames to 0.03 seconds each.
Much smoother (I hope that's how it appears for you anyway...)
This basically forces your image viewer to display the animation at the rate you specified and not to use it's own.
I also lowered the number of indexed colours used when exporting the gif which, for pixely images like this, can be a great way of reducing the file size without loosing detail. You'll find the options for that when exporting your gifs through the 'save for web' menu.
(your original was 2.73mb while this newly optimised version is only 779kb.)
AMKitsune: @fate109: Animating gifs in photoshop is a little strange because, as Kazerad said, they can have a variable frame-rate with some frames lasting longer than others if you wish (which can be excellent for keeping the file size down). The downside to this is that you have to define frame durations in seconds (or 'less than seconds' for quick frames). I'm not sure if you're aware, but if you click 'other' when choosing a frame duration, you can choose whatever duration you want. So, if you wanted to have your animation running at 24 frames per second, you'd just need to work out 1 (second) divided by 24 (frames) which gives you 0.0417 as your frame duration. For technical reasons, I'd strongly advise against ever using 0 for a frame duration as many programs will skip over these frames as fast as possible, effectively playing the animation at super speed.
AMKitsune: @fate109: Create your animation and save it as an animated gif file (making sure that it's under 3.5 megabytes, as that's the upload size limit for this booru), then upload it using the 'upload' form which can be found near the top right hand corner of the main page of the booru. When uploading it (or afterwards if you forget), be sure to include "Long_gif_Contest" as a tag so that it can be easily grouped with the other submissions.
AMKitsune: @PlaceHolder: I've just asked Kazerad and his response was "That's not very gif!". If you can find a way of converting the swf into a gif with a limited colour pallet, that might be enough to get the file size down. That and reducing the overall resolution and/or length of the animation.
AMKitsune: Working title of "Room With a View (of Oblivion)".
While it was initially very cool to see the panels literally ripped apart to reveal the 'otherworldly somethingness' behind, now that I can make picture move in strange and interesting ways, I fancied having a go at making it even more 'otherworldly'.
I also checked and this is actually a smaller file than the largest panel in the comic (being panel 1677 at 1.44MB)! Go me for finally getting a grasp on the concept of optimal file compression!
AMKitsune: There we go. That should be a little better now.
Better leg movement, a head the moves with the rest of the body, additional rainment details, a tail that's actually attached to her spine now, a less stretchy back and just because I can, a transparent background (which makes practically no difference here whatsoever XD)
AMKitsune: @MetalC0Mmander: While there are a few little things that now occur to me as not being right (like her tail not matching up with her moving torso and her head staying at the exact same height all the time), her back isn't standing out too much to me. However, what you're seeing might be unnatural stretching between her static neck and moving hip areas. It's the little things like this that I'm currently missing that would make this all the better. Thanks for voicing your views.
(Then again, it might also just be because the original image had quite a sharp curve in her back which isn't translating too well into animation. Who knows?)
AMKitsune: While I'm on this 'learning to animating things' kick, I decided to have a go at animating one of Cider's 'non comic panel' drawings.
I wanted to have a go at seeing how it would look if I tried animating a full body pose. This image seemed the best to use as it looked like there would be lots of balancing involved.
Before starting though, I had to break the image up into its 'component parts' (tail, arm, lifted shirt thigie and everything else) and convert it all into a more pixely style (to make it easier to recreate parts of the image that were once hidden, like the tail behind her leg).
I think I might have gone a bit overboard with the motions here and could have used toning them down a bit. Then again, I suppose 'overly gestured motions' are something that's done in cartoons from time to time, so maybe I'll just use that as my excuse? XD
AMKitsune: @Armored-Struggle-Wagon:
@OppoQuinn:
Many thanks
@ThatGuyWithAKhajiitWaifu:
While I'm glad to hear that you think they're good enough for it, I'd also imagine that it would be very unlikely, and that's ok. As we've all seen, the comic's had these kinds of fancy animations in it before from time to time, so it's not as though 'Kaz & co' can't do this themselves when they need to. Not much need for my input there.
@Toryu-Mau:
Took me a while to catch on, but do you mean those 'motion comic' things? I've only ever seen banner and box adds for those, but they do look pretty interesting.
AMKitsune: Besides the whole 'glowing' thing, I wanted to see how well I could animate a distortion effect whist keeping the aliased look intact in after effects. Turns out, you just need to set everything to draft quality when rendering! (additional gradient dithering achieved via photoshop gif export)
AMKitsune: Это хорошо , чтобы увидеть вашу модель в движении . Это делает его , кажется, так гораздо более реальным.
Как вы сделали этот глюк эффект ближе к концу видео ? Было ли это сделано вручную или предустановленный какой-то ?
AMKitsune: @Guardian: Paint tool SAI (That's it's full name) is a favourite of many 'drawing' focused artists. It has built in brush brush stroke smoothing capabilities which can help make your lines and curves look smoother with less judder and roughness. It also has special 'lineart layers' on which you can draw your lines and then click and drag the points of the lines around as you see fit afterwards. Very handy.
The biggest downside to SAI is that while it does what it does very well, it lacks quite a lot of the features found in 'more comprehensive' image editors like photoshop. You may not need or want these features right now, but it's something to bare in mind.
Moving onto photoshop, if you can get hold of it, that's one of those 'once you have it, you'll technically be able to do pretty much anything with it' kinds of programs. While it has got drawing and painting features and tools built in, it's primarily a photo editor, so as far as layering brush strokes and creating lineart goes, many people prefer SAI. Then again, some people swear by photoshop and use practically nothing else. It's one of those personal preference and 'what you're used to' kinds of thing.
Given how much Photoshop costs (and if you can't get hold of a cheap copy), I understand that the Gnu Image Manipulation Program (or GIMP for short) is essentially an open source (FREE!) version of photoshop with most of the the same tools and features.
Generally speaking, those are the sorts of programs that most digital artists seem to gravitate towards as they can offer a wide variety of oppertunity for creating art of all kinds of different styles.
Programs like graphics gale are, to my understanding at least, limited more to sprite based art. I've asked Kazerad himself about his experience with it and he said that "It's optomized for sprite animation. For PRequel, it's honestly probably not the bestchoice", so while you can make larger pictures with it, you might find it easier in the long run to use something else.
Quite honestly, there is no simple 'best program' to use. Try to get hold of as many different ones as you want and try them all. Some people stick with one program while others use multiple programs for different purposes. I've seen recordings of drawings by PlagueOfGripes where he draws the lineart in SAI and then moves over to photoshop to finish the colours.
Experiment. You'll find something that works for ya.
AMKitsune: QW's probably going to be pretty pissed off at Katia for that, but it was probably her fault for buying the catnip in the first place, so she can't get too angry...
AMKitsune: @korblborp: I REALLY wish you could scan this to .
It would just be so much more awesome with crisper details.
Still, it's pretty awesome even as it is .
Dramatic Descriptions
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(that should keep her entertained for hours)
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It might be easier to just 'follow' him on picarto (https://picarto.tv/Kazerad) so you can get email notifications when he goes live (That's what I did).
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I'd also love to see this develop into something greater. It certainly looks like it has the potential for it .
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Katia must either be drinking something very light here, or this is an alternate reality where she can handle her booze .
Whatever the case, it's nice to see them both having a good laugh (Whoever he is. Nameless Nord? Fan character? Who knows?)
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2 x bandit(s) receive 'heart attack'
1 x necromancer(s) receive status effect 'diabetes'
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SuperVaderMan, however long you may have spent on this, it can't have been "too long" as it's absolutely perfect!
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Once her friend Quill-Weave learned of this new exercise, she promptly took to joining in at every opportunity."
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@THE-RAGING-OVERLORD: Thanks, but I'll let you in on a little secret... Most of this was animated by recording me franticly bouncing my mouse around the screen to make them hop around. The only but that I really 'manually' animated was the slight rotation as they move. I'm lazy and not ashamed to admit it .
@Toryu-Mau: Thanks. For some reason, the more frames per second something has, the more hypnotic it gets. I was almost tempted to make this a 60 fps animation (as opposed to its current 30 fps), but that would have doubled the file size and not many programs have a good time playing back 60 fps gifs at the proper frame-rate, so it's probably best left as is.
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Still, I had fun with it, so who really cares? XD
(those of you fluent in the language of interpretive dance will surely appreciate the intricate plot points and surprise twists in the story told here)
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For smooth movements, you really want frame durations of 0.04 seconds or less while not using the "No Delay" option. (of course, you could use higher durations if you wanted, it's purely down to personal taste)
To give you an example, I took your 'slow' gif and changed the durations of the frames to 0.03 seconds each.
Much smoother (I hope that's how it appears for you anyway...)
This basically forces your image viewer to display the animation at the rate you specified and not to use it's own.
I also lowered the number of indexed colours used when exporting the gif which, for pixely images like this, can be a great way of reducing the file size without loosing detail. You'll find the options for that when exporting your gifs through the 'save for web' menu.
(your original was 2.73mb while this newly optimised version is only 779kb.)
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That's about it really.
Happy animating!
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https://en.gravatar.com/
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While it was initially very cool to see the panels literally ripped apart to reveal the 'otherworldly somethingness' behind, now that I can make picture move in strange and interesting ways, I fancied having a go at making it even more 'otherworldly'.
I also checked and this is actually a smaller file than the largest panel in the comic (being panel 1677 at 1.44MB)! Go me for finally getting a grasp on the concept of optimal file compression!
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Better leg movement, a head the moves with the rest of the body, additional rainment details, a tail that's actually attached to her spine now, a less stretchy back and just because I can, a transparent background (which makes practically no difference here whatsoever XD)
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(Then again, it might also just be because the original image had quite a sharp curve in her back which isn't translating too well into animation. Who knows?)
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I wanted to have a go at seeing how it would look if I tried animating a full body pose. This image seemed the best to use as it looked like there would be lots of balancing involved.
Before starting though, I had to break the image up into its 'component parts' (tail, arm, lifted shirt thigie and everything else) and convert it all into a more pixely style (to make it easier to recreate parts of the image that were once hidden, like the tail behind her leg).
I think I might have gone a bit overboard with the motions here and could have used toning them down a bit. Then again, I suppose 'overly gestured motions' are something that's done in cartoons from time to time, so maybe I'll just use that as my excuse? XD
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@OppoQuinn:
Many thanks
@ThatGuyWithAKhajiitWaifu:
While I'm glad to hear that you think they're good enough for it, I'd also imagine that it would be very unlikely, and that's ok. As we've all seen, the comic's had these kinds of fancy animations in it before from time to time, so it's not as though 'Kaz & co' can't do this themselves when they need to. Not much need for my input there.
@Toryu-Mau:
Took me a while to catch on, but do you mean those 'motion comic' things? I've only ever seen banner and box adds for those, but they do look pretty interesting.
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@Radian:
@ThatGuyWithAKhajiitWaifu:
@Armored-Struggle-Wagon:
@OppoQuinn:
@Enheldor:
Thank you all very much. I really wasn't expecting this to receive so much of a response.
@Toryu-Mau:
It's the 'jiggle'. Hypnotising, isn't it?
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As with the last one, high-res video's in the source.
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Как вы сделали этот глюк эффект ближе к концу видео ? Было ли это сделано вручную или предустановленный какой-то ?
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(It won't. It'll die and everyone will celebrate)
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Happy birthday Stubble Dragon .
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This looks like it could be the beginning of a notepad based mini comic.
If only, if only...
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The biggest downside to SAI is that while it does what it does very well, it lacks quite a lot of the features found in 'more comprehensive' image editors like photoshop. You may not need or want these features right now, but it's something to bare in mind.
Moving onto photoshop, if you can get hold of it, that's one of those 'once you have it, you'll technically be able to do pretty much anything with it' kinds of programs. While it has got drawing and painting features and tools built in, it's primarily a photo editor, so as far as layering brush strokes and creating lineart goes, many people prefer SAI. Then again, some people swear by photoshop and use practically nothing else. It's one of those personal preference and 'what you're used to' kinds of thing.
Given how much Photoshop costs (and if you can't get hold of a cheap copy), I understand that the Gnu Image Manipulation Program (or GIMP for short) is essentially an open source (FREE!) version of photoshop with most of the the same tools and features.
Generally speaking, those are the sorts of programs that most digital artists seem to gravitate towards as they can offer a wide variety of oppertunity for creating art of all kinds of different styles.
Programs like graphics gale are, to my understanding at least, limited more to sprite based art. I've asked Kazerad himself about his experience with it and he said that "It's optomized for sprite animation. For PRequel, it's honestly probably not the bestchoice", so while you can make larger pictures with it, you might find it easier in the long run to use something else.
Quite honestly, there is no simple 'best program' to use. Try to get hold of as many different ones as you want and try them all. Some people stick with one program while others use multiple programs for different purposes. I've seen recordings of drawings by PlagueOfGripes where he draws the lineart in SAI and then moves over to photoshop to finish the colours.
Experiment. You'll find something that works for ya.
Also, nice scene here
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It would just be so much more awesome with crisper details.
Still, it's pretty awesome even as it is .
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